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Consequences of Failure
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<blockquote data-quote="Ovinomancer" data-source="post: 7800512" data-attributes="member: 16814"><p>You know, I think that maybe the full ramifications of going to goal and approach are being missed. You have to think about challenges differently and set them up differently. This comes up over and over again with the example problem -- examples presented that I'm asked to weigh in on with how it would work in my style of play don't make sense because it's not a play situation that would come up to begin with. It's a jump in understanding that you either make or don't. And, there's nothing wrong with not making it -- it's not a better way to run, objectively, although, for some, it can be subjectively better. Or, maybe, worse. Tastes differ. But, I can say that presenting an example of play to try and suss out a distinction is likely to fail because the actual play between styles is pretty different. For example (heh), the bar scene with the wedgies? Just wouldn't happen because I'm not going to bother to set a scene where there's not a conflict. There's no real low stakes action going on because I don't do low stakes scenes. I narrate that stuff, with some back and forth with m players, but it's just success or failure so we get to the more lively bits.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7800512, member: 16814"] You know, I think that maybe the full ramifications of going to goal and approach are being missed. You have to think about challenges differently and set them up differently. This comes up over and over again with the example problem -- examples presented that I'm asked to weigh in on with how it would work in my style of play don't make sense because it's not a play situation that would come up to begin with. It's a jump in understanding that you either make or don't. And, there's nothing wrong with not making it -- it's not a better way to run, objectively, although, for some, it can be subjectively better. Or, maybe, worse. Tastes differ. But, I can say that presenting an example of play to try and suss out a distinction is likely to fail because the actual play between styles is pretty different. For example (heh), the bar scene with the wedgies? Just wouldn't happen because I'm not going to bother to set a scene where there's not a conflict. There's no real low stakes action going on because I don't do low stakes scenes. I narrate that stuff, with some back and forth with m players, but it's just success or failure so we get to the more lively bits. [/QUOTE]
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