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<blockquote data-quote="5ekyu" data-source="post: 7800703" data-attributes="member: 6919838"><p>See, to me, the key point would be that "many of us" as well (where " us" means folks with a significant amount of time as the GM and especially those who have GMed more than just D&D) can say that exact same thing - minus having arrived at the same degree of feeling for your now preferred playstyle (or for some, maybe it's more accurate to say "preferred playstyle only whrn running 5e DnD" as I believe some suggest they change playstyle to get each system's intended experience.)</p><p></p><p>I imagine most experienced GM with varied backgrounds have seen good and bad things from a variety of systems and playstyles and drawn bits from then as they play, with different groups and the like.</p><p></p><p>I will, speaking for myself, say simply the biggest influence on playstyle for me is the particular set of players at the table and the genre of the setting. The game flow with relatively new RPGers in a VtM game of three adults tends to run much closer to diceless resolutions. But in a group of experienced players (mixed) from multiple systems in a fantasy team rpg with a significant chargen complexity and resolution systems, we tend closer to what 5e would call the middle path. Meanwhile, in a supers game at silver or gold age using a complex point buy (or even grittier settings) from ground up, we veer a lot more towards a far more dice driven playstyle - but then there is a lot more action too. </p><p></p><p>So, where I personally arrived a long while ago is, there is good and bad to learn from the variety of approaches and no one approach is "the preferred way" or "my preferred way" but rather I get best results drawing from a wide variety of approaches to reach a style set for each campaign that is tailored to the group, the setting and the needs of the campaign and scenes and even individual players.</p><p></p><p>I supposed that might could maybe also be seen as "threatening" to some who believe they have found the single preferred style or who invest z significant amount of time in promoting it. It certainly seems to strike a nerve now and again on most any gaming board. It seems whether you are talking HERO system boards, VtM forum, Amber discussion groups, Cyberpunk 2020 boards, Traveller groups* and even here - there are always folks who have found "Macguffin, the latest preferred way" (tm).</p><p></p><p>*Ok, so, maybe not as much in Travellers but i think thats because (or maybe just seems to be by dint of old memories) that there are like what seems to be dozens of different iterations of Traveller by now and if you dont like one just wait a month for a new one. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7800703, member: 6919838"] See, to me, the key point would be that "many of us" as well (where " us" means folks with a significant amount of time as the GM and especially those who have GMed more than just D&D) can say that exact same thing - minus having arrived at the same degree of feeling for your now preferred playstyle (or for some, maybe it's more accurate to say "preferred playstyle only whrn running 5e DnD" as I believe some suggest they change playstyle to get each system's intended experience.) I imagine most experienced GM with varied backgrounds have seen good and bad things from a variety of systems and playstyles and drawn bits from then as they play, with different groups and the like. I will, speaking for myself, say simply the biggest influence on playstyle for me is the particular set of players at the table and the genre of the setting. The game flow with relatively new RPGers in a VtM game of three adults tends to run much closer to diceless resolutions. But in a group of experienced players (mixed) from multiple systems in a fantasy team rpg with a significant chargen complexity and resolution systems, we tend closer to what 5e would call the middle path. Meanwhile, in a supers game at silver or gold age using a complex point buy (or even grittier settings) from ground up, we veer a lot more towards a far more dice driven playstyle - but then there is a lot more action too. So, where I personally arrived a long while ago is, there is good and bad to learn from the variety of approaches and no one approach is "the preferred way" or "my preferred way" but rather I get best results drawing from a wide variety of approaches to reach a style set for each campaign that is tailored to the group, the setting and the needs of the campaign and scenes and even individual players. I supposed that might could maybe also be seen as "threatening" to some who believe they have found the single preferred style or who invest z significant amount of time in promoting it. It certainly seems to strike a nerve now and again on most any gaming board. It seems whether you are talking HERO system boards, VtM forum, Amber discussion groups, Cyberpunk 2020 boards, Traveller groups* and even here - there are always folks who have found "Macguffin, the latest preferred way" (tm). *Ok, so, maybe not as much in Travellers but i think thats because (or maybe just seems to be by dint of old memories) that there are like what seems to be dozens of different iterations of Traveller by now and if you dont like one just wait a month for a new one. :-) [/QUOTE]
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