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<blockquote data-quote="5ekyu" data-source="post: 7800712" data-attributes="member: 6919838"><p>"Personally, I think that the goal-and-approach method works with a wide variety of different playstyles, but that possibility is getting lost because those who are vocal proponents of that method in this thread happen to have other parts of their playstyle in common (e.g. no non-telegraphed threats, rolling at the point of action, explicit stakes, emphasis on high-stakes scene framing, rolling only for PC actions, etc.). I think those preferences are being conflated with the goal-and-approach method itself."</p><p></p><p>To me it has seemed that so very often in these discussions these other bits you mention like stakes framing explicitly, reliance on trlegraphing, etc keep getting called into the plat examples of GA. So, while they might not be part and parcel of it, they sure seem to be used a lot in sometimes nebulous ways to help it cover a variety of what would appear to be common scenes. </p><p></p><p>Admittedly, it seems like what would be common scenes to one may be rare or absent in others. It seems limiting the subset of scenes you will run is key to some approaches. </p><p></p><p>I know, I myself dont normally, if at all, select scenes where "this scene really matters whether they succeed or dont" and "anybody could succeed at this" are both true. Then again, I do include non-telegraphed "traps" albeit rarely since I dont use the more traditional DnD style traps or the Indi Jones style puzzle traps much at all.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7800712, member: 6919838"] "Personally, I think that the goal-and-approach method works with a wide variety of different playstyles, but that possibility is getting lost because those who are vocal proponents of that method in this thread happen to have other parts of their playstyle in common (e.g. no non-telegraphed threats, rolling at the point of action, explicit stakes, emphasis on high-stakes scene framing, rolling only for PC actions, etc.). I think those preferences are being conflated with the goal-and-approach method itself." To me it has seemed that so very often in these discussions these other bits you mention like stakes framing explicitly, reliance on trlegraphing, etc keep getting called into the plat examples of GA. So, while they might not be part and parcel of it, they sure seem to be used a lot in sometimes nebulous ways to help it cover a variety of what would appear to be common scenes. Admittedly, it seems like what would be common scenes to one may be rare or absent in others. It seems limiting the subset of scenes you will run is key to some approaches. I know, I myself dont normally, if at all, select scenes where "this scene really matters whether they succeed or dont" and "anybody could succeed at this" are both true. Then again, I do include non-telegraphed "traps" albeit rarely since I dont use the more traditional DnD style traps or the Indi Jones style puzzle traps much at all. [/QUOTE]
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