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<blockquote data-quote="5ekyu" data-source="post: 7800967" data-attributes="member: 6919838"><p>""The prison cell is at the end of the hall, and we have to assume there's guards about even if we haven't seen any yet. This means absolute stealth, so we spend a moment and tie bits of cloth around our boots to muffle the sound of footfalls, we run on the minimum possible light (or better yet, none at all), and to avoid getting separated we run a long piece of string between us that we each hold in our left hands" "</p><p></p><p>Sounds like in ye olde days "sneaky SOP #12 - running silent"...</p><p></p><p>Some games had pages of them written out for a lot of different "how we describe it is crucial" situations. </p><p></p><p>Sometimes we would have copies so we could modify one quickly and hand it over - or read from it if necessary.</p><p></p><p>After all, its not like our characters know any of this.</p><p></p><p>"Yee Goode Olde Days"</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7800967, member: 6919838"] ""The prison cell is at the end of the hall, and we have to assume there's guards about even if we haven't seen any yet. This means absolute stealth, so we spend a moment and tie bits of cloth around our boots to muffle the sound of footfalls, we run on the minimum possible light (or better yet, none at all), and to avoid getting separated we run a long piece of string between us that we each hold in our left hands" " Sounds like in ye olde days "sneaky SOP #12 - running silent"... Some games had pages of them written out for a lot of different "how we describe it is crucial" situations. Sometimes we would have copies so we could modify one quickly and hand it over - or read from it if necessary. After all, its not like our characters know any of this. "Yee Goode Olde Days" [/QUOTE]
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