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Consequences of Failure
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<blockquote data-quote="iserith" data-source="post: 7801141" data-attributes="member: 97077"><p>Lies are the traps of social interaction challenges. Telegraphing both gives the player a clue that something is up. Maybe players interact with the trap or the NPC's falsehoods based on those clues or maybe they don't. What they <em>don't </em>do is try to Perception check and Insight check their way to finding stuff that may or may not be there because there's a "gotcha" around every corner if they don't do their SOP. They can trust that the DM isn't going to present the game that way and that paying attention has a payoff.</p><p></p><p>Telegraphing as a technique, however, is something I would say runs <em>alongside </em>the players describing what they want to do and hope to achieve, since a DM needn't telegraph traps or lies for players to describe things like that. They are very complementary approaches though that together produce what I would say is a more solid, fair game since they basically represent the DM and player performing their respective roles in the conversation of the game to the utmost, that is, the DM describing the environment and the players describing what they want to do which both feed into the DM narrating the results of the adventurers' actions.</p><p></p><p>And this is why I think the term "goal and approach" needs to be defined solely as what I said it was a few posts up and some other name given to what are a host of techniques that when combined are greater than the sum of their individual parts. If we ever put together a thread on this as discussed earlier, perhaps it will make things a great deal clearer to those who actually seek clarity.</p></blockquote><p></p>
[QUOTE="iserith, post: 7801141, member: 97077"] Lies are the traps of social interaction challenges. Telegraphing both gives the player a clue that something is up. Maybe players interact with the trap or the NPC's falsehoods based on those clues or maybe they don't. What they [I]don't [/I]do is try to Perception check and Insight check their way to finding stuff that may or may not be there because there's a "gotcha" around every corner if they don't do their SOP. They can trust that the DM isn't going to present the game that way and that paying attention has a payoff. Telegraphing as a technique, however, is something I would say runs [I]alongside [/I]the players describing what they want to do and hope to achieve, since a DM needn't telegraph traps or lies for players to describe things like that. They are very complementary approaches though that together produce what I would say is a more solid, fair game since they basically represent the DM and player performing their respective roles in the conversation of the game to the utmost, that is, the DM describing the environment and the players describing what they want to do which both feed into the DM narrating the results of the adventurers' actions. And this is why I think the term "goal and approach" needs to be defined solely as what I said it was a few posts up and some other name given to what are a host of techniques that when combined are greater than the sum of their individual parts. If we ever put together a thread on this as discussed earlier, perhaps it will make things a great deal clearer to those who actually seek clarity. [/QUOTE]
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