Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 7801168" data-attributes="member: 6802765"><p>(Bold emphasis added.) I acknowledge that the way in which you implement goal-and-approach requires the playstyle changes you describe, including the bolded part about scene framing. I disagree that goal-and-approach as (obliquely) described in the PHB and DMG requires those playstyle changes.</p><p></p><p>As evidence, I would point to the fact that 5e contains explicit rules for resolving repeated actions by using passive checks. Ergo, 5e contemplates that repeated checks may be a thing even though it also describes the basics of the goal-and-approach method. That suggests to me that goal-and-approach in its simplest form can't require a framing style like yours that precludes the possibility of repeated checks.</p><p></p><p></p><p></p><p></p><p>As an observation, it seems to me that the framing techniques [USER=16814]@Ovinomancer[/USER] considers to be a necessary part of goal-and-approach may be required specifically when one is trying to emphasize high-stakes, point-of-action action declarations. If I understand correctly, a low-stakes action declaration of walking down a hallway (approach) to get to the other side (goal) is undesirable at [USER=16814]@Ovinomancer[/USER]'s table. It makes sense to me that if one want to avoid low-stakes action declarations one has to exclusively frame high-stakes situations. (I just personally don't see low-stakes goal-and-approach action declarations, like character movement, as undesirable, and therefore see no issue with describing a hallway as part of my description of the environment.) [USER=16814]@Ovinomancer[/USER], if I'm misunderstanding, please let me know.</p><p></p><p>In any case, goal-and-approach clearly means slightly/somewhat/significantly different things to different people. (I mean, you and [USER=16814]@Ovinomancer[/USER] are disagreeing about whether you agree on what the concept requires. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) Nomenclature will be a bit tricky if you do put together a summary thread.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7801168, member: 6802765"] (Bold emphasis added.) I acknowledge that the way in which you implement goal-and-approach requires the playstyle changes you describe, including the bolded part about scene framing. I disagree that goal-and-approach as (obliquely) described in the PHB and DMG requires those playstyle changes. As evidence, I would point to the fact that 5e contains explicit rules for resolving repeated actions by using passive checks. Ergo, 5e contemplates that repeated checks may be a thing even though it also describes the basics of the goal-and-approach method. That suggests to me that goal-and-approach in its simplest form can't require a framing style like yours that precludes the possibility of repeated checks. As an observation, it seems to me that the framing techniques [USER=16814]@Ovinomancer[/USER] considers to be a necessary part of goal-and-approach may be required specifically when one is trying to emphasize high-stakes, point-of-action action declarations. If I understand correctly, a low-stakes action declaration of walking down a hallway (approach) to get to the other side (goal) is undesirable at [USER=16814]@Ovinomancer[/USER]'s table. It makes sense to me that if one want to avoid low-stakes action declarations one has to exclusively frame high-stakes situations. (I just personally don't see low-stakes goal-and-approach action declarations, like character movement, as undesirable, and therefore see no issue with describing a hallway as part of my description of the environment.) [USER=16814]@Ovinomancer[/USER], if I'm misunderstanding, please let me know. In any case, goal-and-approach clearly means slightly/somewhat/significantly different things to different people. (I mean, you and [USER=16814]@Ovinomancer[/USER] are disagreeing about whether you agree on what the concept requires. :)) Nomenclature will be a bit tricky if you do put together a summary thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top