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<blockquote data-quote="Lanefan" data-source="post: 7801191" data-attributes="member: 29398"><p>Agreed; that by itself is not enough info. Even if it's just an empty hallway this needs to be told to the players: "Leaving to the north is an empty hallway, no end found as far as your light goes, and no obvious doors or intersections" will do. (or just drawing it on a board or battlemap). It's then up to the players what to do with it - stride boldly down it and see where it goes, or check it carefully for traps, or search it for secret doors, or ignore it and go somewhere else, or whatever.</p><p>For who, though?</p><p></p><p>Telegraphing that the 'empty' north hallway is somehow more than it seems (as opposed, say, to two other nigh-identical empty hallways leaving - one east, one west - from the same room) seems to me like a passive way of leading the players/PCs by the nose...which is great for the DM but not much fun for the players if said players enjoy exploration.</p><p></p><p>There's two ways for PCs (and players) to learn information: the DM flat-out tells them about things they can see, and they have to dig for things that may or may not be present that they can't see. If there's a chance they could miss something even on searching for it, at some point out come the dice; and if there's no chance they'll miss it (or you-as-DM aren't going to let them miss it) then what's the point of hiding it in the first place?</p><p></p><p>Telegraphing just serves to make the non-obvious obvious, and where's the mystery in that?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7801191, member: 29398"] Agreed; that by itself is not enough info. Even if it's just an empty hallway this needs to be told to the players: "Leaving to the north is an empty hallway, no end found as far as your light goes, and no obvious doors or intersections" will do. (or just drawing it on a board or battlemap). It's then up to the players what to do with it - stride boldly down it and see where it goes, or check it carefully for traps, or search it for secret doors, or ignore it and go somewhere else, or whatever. For who, though? Telegraphing that the 'empty' north hallway is somehow more than it seems (as opposed, say, to two other nigh-identical empty hallways leaving - one east, one west - from the same room) seems to me like a passive way of leading the players/PCs by the nose...which is great for the DM but not much fun for the players if said players enjoy exploration. There's two ways for PCs (and players) to learn information: the DM flat-out tells them about things they can see, and they have to dig for things that may or may not be present that they can't see. If there's a chance they could miss something even on searching for it, at some point out come the dice; and if there's no chance they'll miss it (or you-as-DM aren't going to let them miss it) then what's the point of hiding it in the first place? Telegraphing just serves to make the non-obvious obvious, and where's the mystery in that? [/QUOTE]
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