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Consequences of Failure
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<blockquote data-quote="5ekyu" data-source="post: 7801200" data-attributes="member: 6919838"><p>"But the truth is that, largely, telling if the NPC is lying is rarely going to be a big thing in goal and approach. The NPC lying to you is going to be part of the handle that engages the players in the fiction so that they can now use goal and approach to change the fiction. Insight to tell if an NPC is lying is really just not much of a thing outside of a few occasions. Insight to gain, well, insight into what an NPC cares about so you can leverage that to get them to come clean? That's the ticket. "</p><p></p><p>I think comments and observations like this say a <em>lot</em> about GA as presented here and how much of a change to the expectations of play and design it creates. </p><p></p><p>I cannot for the life of me remember an rogue I played in in the last well forever - in whatever systrm and playstyle we were playing where it was true that telling if an NPC was lying to you was not a big deal that impacted play. </p><p></p><p>The recognition of the marriage so ogsnically of GA snd that degree of telegraphing essentials is highly informative.</p><p></p><p>***</p><p></p><p>I would ask though, as a user and proponent of GA, in terms of 5e would you say that the notion that GA is "the 5e rules" is supported by their own examples in published official 5e products - as in do you see for instance this kind of telegraphed approaches where most traps are clued to the player instead of setup as checks and DCs or that say social setups where deception may be occurring is setup as auto-telegraphed lying 8nstead of being presented in terms of DC checks etc?</p><p></p><p>Do the 5e products in your opinion show an expected style of presentation and resolution that leans more towards the necessarilybtrlegraphed presentation or the more character skills vs SC driven ones?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7801200, member: 6919838"] "But the truth is that, largely, telling if the NPC is lying is rarely going to be a big thing in goal and approach. The NPC lying to you is going to be part of the handle that engages the players in the fiction so that they can now use goal and approach to change the fiction. Insight to tell if an NPC is lying is really just not much of a thing outside of a few occasions. Insight to gain, well, insight into what an NPC cares about so you can leverage that to get them to come clean? That's the ticket. " I think comments and observations like this say a [I]lot[/I] about GA as presented here and how much of a change to the expectations of play and design it creates. I cannot for the life of me remember an rogue I played in in the last well forever - in whatever systrm and playstyle we were playing where it was true that telling if an NPC was lying to you was not a big deal that impacted play. The recognition of the marriage so ogsnically of GA snd that degree of telegraphing essentials is highly informative. *** I would ask though, as a user and proponent of GA, in terms of 5e would you say that the notion that GA is "the 5e rules" is supported by their own examples in published official 5e products - as in do you see for instance this kind of telegraphed approaches where most traps are clued to the player instead of setup as checks and DCs or that say social setups where deception may be occurring is setup as auto-telegraphed lying 8nstead of being presented in terms of DC checks etc? Do the 5e products in your opinion show an expected style of presentation and resolution that leans more towards the necessarilybtrlegraphed presentation or the more character skills vs SC driven ones? [/QUOTE]
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