Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7801340" data-attributes="member: 97077"><p>Since I see no value in secretly determining whether the character succeed at something without rolling dice, passive checks can only represent the average result for a task done repeatedly in my games. (Those are the two things that passive checks are for, according to the rules.)</p><p></p><p>As such, a player may establish repeatedly searching for secret doors while traveling in an environment that may contain secret doors. This will be an uncommon situation, chiefly associated with a more abstracted travel scenario where, for example, finding secret routes through the area cuts down on travel time. The player is likely trading that off against staying alert to danger which means that he or she has no chance of avoiding surprise or noticing traps in the front rank of the marching order, unless the character is a ranger in favored terrain.</p><p></p><p>Generally speaking, a character is going to find a secret door in my game by way of the player engaging with the environment in which I have telegraphed the presence of a secret door. Depending on the player's goal and approach, he or she may make an ability check to find it, probably Wisdom (Perception). Once found, the secret door then requires some effort to figure out how it operates which - again, depending on the player's stated goal and approach - may call for an Intelligence (Investigation) check.</p></blockquote><p></p>
[QUOTE="iserith, post: 7801340, member: 97077"] Since I see no value in secretly determining whether the character succeed at something without rolling dice, passive checks can only represent the average result for a task done repeatedly in my games. (Those are the two things that passive checks are for, according to the rules.) As such, a player may establish repeatedly searching for secret doors while traveling in an environment that may contain secret doors. This will be an uncommon situation, chiefly associated with a more abstracted travel scenario where, for example, finding secret routes through the area cuts down on travel time. The player is likely trading that off against staying alert to danger which means that he or she has no chance of avoiding surprise or noticing traps in the front rank of the marching order, unless the character is a ranger in favored terrain. Generally speaking, a character is going to find a secret door in my game by way of the player engaging with the environment in which I have telegraphed the presence of a secret door. Depending on the player's goal and approach, he or she may make an ability check to find it, probably Wisdom (Perception). Once found, the secret door then requires some effort to figure out how it operates which - again, depending on the player's stated goal and approach - may call for an Intelligence (Investigation) check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top