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<blockquote data-quote="Bawylie" data-source="post: 7801420" data-attributes="member: 6776133"><p>Cool. Another opportunity. I think our gameplay here might look the same, albeit with different involvement of the task-resolution system.</p><p></p><p>If I had an “inobvious” thing (like a door) that wasn’t secret or hidden, just subtle then any adventurer could find it by G&A. All they have to do is say something approximating “I look around this area for X” (where X is the inobvious thing). That’s an automatic success because that approach cannot reasonably fail at that goal. Whereas a statement like “I look around the room for Y” may well need a roll. There’s no Y at all, so that will fail, but there is a chance that in looking for Y, the adventurer might come across X, or might be so focused on Y that they miss X altogether.</p><p></p><p>I take your position to be that your player might say something like “I roll spot - 17 - what do I see?” And then the rest playing out. (Permit me some rhetorical allowances here, I can’t guess what you’d say verbatim).</p><p></p><p>A secret, or deliberately hidden/concealed thingy is a different matter entirely. IMO a telegraph is warranted to signal the presence of a secret and specific actions that bypass the concealment or obscurity can find the object. General actions that have no chance at bypassing the obscurity would automatically fail (e.g. looking for an invisible object) in my game.</p><p></p><p>(Edited for spelling)</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7801420, member: 6776133"] Cool. Another opportunity. I think our gameplay here might look the same, albeit with different involvement of the task-resolution system. If I had an “inobvious” thing (like a door) that wasn’t secret or hidden, just subtle then any adventurer could find it by G&A. All they have to do is say something approximating “I look around this area for X” (where X is the inobvious thing). That’s an automatic success because that approach cannot reasonably fail at that goal. Whereas a statement like “I look around the room for Y” may well need a roll. There’s no Y at all, so that will fail, but there is a chance that in looking for Y, the adventurer might come across X, or might be so focused on Y that they miss X altogether. I take your position to be that your player might say something like “I roll spot - 17 - what do I see?” And then the rest playing out. (Permit me some rhetorical allowances here, I can’t guess what you’d say verbatim). A secret, or deliberately hidden/concealed thingy is a different matter entirely. IMO a telegraph is warranted to signal the presence of a secret and specific actions that bypass the concealment or obscurity can find the object. General actions that have no chance at bypassing the obscurity would automatically fail (e.g. looking for an invisible object) in my game. (Edited for spelling) [/QUOTE]
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