Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7801479" data-attributes="member: 6919838"><p>See, not getting into mimics, the things you describe there are just scenes to me, not telegraphing. Teasing the dragons breath is now recharged - yep. I treat the recharge as indicating its available next turn so folks might see it or not depends on character and scene. The state of the cleanliness of the area and what it might mean, again, likely some reference to passive scores or an outright investigation. </p><p></p><p>If the walls "fresh masonry" is obvious its obvious.</p><p></p><p>I mean you seem to have switched from inobvioys vs hidden to obvious but "what does it mean?"</p><p></p><p>When a secret door is put in my setup and not telegraphed, that's not a call out to random checks everywhere. It's a call out to say there being a thing that might come out from negotiation or that comes out when an NPC about to die shouts a plea to spare it. Or maybe its gonna come out because of certain divinations snd other abilities the PCs might use. Its got a place in the fiction and framing but one that includes "not being telegraphed". </p><p></p><p>To me, once one accepts that you should telegraph by default or in all cases, a lot of options are lost.</p><p></p><p>The glowing blue aura for video games for interactive stuff is not a technique I find good to metaphorically adopt across the board. </p><p></p><p>But thsts me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7801479, member: 6919838"] See, not getting into mimics, the things you describe there are just scenes to me, not telegraphing. Teasing the dragons breath is now recharged - yep. I treat the recharge as indicating its available next turn so folks might see it or not depends on character and scene. The state of the cleanliness of the area and what it might mean, again, likely some reference to passive scores or an outright investigation. If the walls "fresh masonry" is obvious its obvious. I mean you seem to have switched from inobvioys vs hidden to obvious but "what does it mean?" When a secret door is put in my setup and not telegraphed, that's not a call out to random checks everywhere. It's a call out to say there being a thing that might come out from negotiation or that comes out when an NPC about to die shouts a plea to spare it. Or maybe its gonna come out because of certain divinations snd other abilities the PCs might use. Its got a place in the fiction and framing but one that includes "not being telegraphed". To me, once one accepts that you should telegraph by default or in all cases, a lot of options are lost. The glowing blue aura for video games for interactive stuff is not a technique I find good to metaphorically adopt across the board. But thsts me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top