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Consequences of Failure
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<blockquote data-quote="Charlaquin" data-source="post: 7801507" data-attributes="member: 6779196"><p>So, you could say that telegraphs in video games are used, at least in part, to communicate to the player what is or isn’t important to pay attention to, right? I would argue that this is also a valuable function in D&D. There are a ton of environmental features that get described in a session of D&D, many of which are mostly window dressing. I’m sure we’ve all had that time the players latched on to some odd little detail, convinced themselves it was important, and spent an inordinate amount of time trying to interact with something we really just tossed in there for flavor. Telegraphing helps avoid that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7801507, member: 6779196"] So, you could say that telegraphs in video games are used, at least in part, to communicate to the player what is or isn’t important to pay attention to, right? I would argue that this is also a valuable function in D&D. There are a ton of environmental features that get described in a session of D&D, many of which are mostly window dressing. I’m sure we’ve all had that time the players latched on to some odd little detail, convinced themselves it was important, and spent an inordinate amount of time trying to interact with something we really just tossed in there for flavor. Telegraphing helps avoid that. [/QUOTE]
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