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<blockquote data-quote="Lanefan" data-source="post: 7801654" data-attributes="member: 29398"><p>The forgery one is open to debate, but for the stealth one the PC is likely enough to realize she's not being as quiet as she'd like to (for whatever reason) simply by hearing how much noise she's making - before ever reaching a danger point; and can take proactive steps to maybe make herself quieter (and thus give herself another roll).</p><p></p><p>The roll, for me, doesn't just tell me how well they are actually doing; it tells me how well they think they're doing. This one would be true for the forgery as well: the PC thinks she's done great on a high roll, not knowing she's in fact blown something which will bite her if the reader rolls high on perception later.</p><p></p><p>You're making a fine argument for having the DM do the rolling and narrating success-failure-uncertainty off the results. Player-side rolling does lead to some problems like you note - secret door searches are the worst for this.</p><p></p><p>Hmmm...can't help you there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The wedgie example might not be the best here, as that particular scene-set is ripe for random (and silly!) results - let the dice fly! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7801654, member: 29398"] The forgery one is open to debate, but for the stealth one the PC is likely enough to realize she's not being as quiet as she'd like to (for whatever reason) simply by hearing how much noise she's making - before ever reaching a danger point; and can take proactive steps to maybe make herself quieter (and thus give herself another roll). The roll, for me, doesn't just tell me how well they are actually doing; it tells me how well they think they're doing. This one would be true for the forgery as well: the PC thinks she's done great on a high roll, not knowing she's in fact blown something which will bite her if the reader rolls high on perception later. You're making a fine argument for having the DM do the rolling and narrating success-failure-uncertainty off the results. Player-side rolling does lead to some problems like you note - secret door searches are the worst for this. Hmmm...can't help you there. :) The wedgie example might not be the best here, as that particular scene-set is ripe for random (and silly!) results - let the dice fly! :) [/QUOTE]
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