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General Tabletop Discussion
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Consequences of Failure
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<blockquote data-quote="5ekyu" data-source="post: 7801820" data-attributes="member: 6919838"><p>Two different bits... high low rolls "they pretty much know" </p><p>In my gsmes, yep. Both player and character know based on the narrative I give them which represents the roll in game world fiction.</p><p>What follows of course is "So, what do you do now?"</p><p></p><p>But for this bit mired in the middle </p><p>"But wasted time counts as a meaningful consequence. In the absence of that, why waste precious screen minutes on such a thing? "</p><p></p><p>Maybe I am wrong and I likely am but this almost seems like you have decided the resolution before the scene. "This will be a scene and a task with jo consequence z now forgery..." </p><p>Thst seems to be like choosing the scene after you decide the resolution method and trying to shoehorn the scene to meet thst method. </p><p>I know GA is strongly tied to choosing the scenes that suit the method but to me this is the opposite of how I do things - scene and choices drive resolution method, as opposed to being derived from the pre-supposed resolution method.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7801820, member: 6919838"] Two different bits... high low rolls "they pretty much know" In my gsmes, yep. Both player and character know based on the narrative I give them which represents the roll in game world fiction. What follows of course is "So, what do you do now?" But for this bit mired in the middle "But wasted time counts as a meaningful consequence. In the absence of that, why waste precious screen minutes on such a thing? " Maybe I am wrong and I likely am but this almost seems like you have decided the resolution before the scene. "This will be a scene and a task with jo consequence z now forgery..." Thst seems to be like choosing the scene after you decide the resolution method and trying to shoehorn the scene to meet thst method. I know GA is strongly tied to choosing the scenes that suit the method but to me this is the opposite of how I do things - scene and choices drive resolution method, as opposed to being derived from the pre-supposed resolution method. [/QUOTE]
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