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<blockquote data-quote="Aldarc" data-source="post: 7802697" data-attributes="member: 5142"><p>Of course, but that is where I find Ovinomancer succinctly summarized a key point I have made before (albeit elsewhere):</p><p></p><p></p><p>Of course it is a game that is supposed to be fun - I have no disagreement with your overall point - but I think that realism is an odd appeal thing to appeal to a conversation fundamentally about game pacing. Even if some people find it fun, the "realism" added to the game by empty rooms does not have some sort of <em>inherent</em> fun factor that it adds to the game. For some tables it will detract from the game, viewing it as detrimental to the pacing of the game. </p><p></p><p>If someone wants to argue that empty rooms helps to slow down the pacing and accentuate unique rooms that are encountered, then that makes far more sense to me in terms of the discussion than "realism" because it roots the discussion more in terms of the fact that "we are engaged in a game, and that game is supposed to be fun (otherwise, why bother?)".</p><p></p><p>...says the guy who routinely bashes paladins, gnomes, and rapiers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 7802697, member: 5142"] Of course, but that is where I find Ovinomancer succinctly summarized a key point I have made before (albeit elsewhere): Of course it is a game that is supposed to be fun - I have no disagreement with your overall point - but I think that realism is an odd appeal thing to appeal to a conversation fundamentally about game pacing. Even if some people find it fun, the "realism" added to the game by empty rooms does not have some sort of [I]inherent[/I] fun factor that it adds to the game. For some tables it will detract from the game, viewing it as detrimental to the pacing of the game. If someone wants to argue that empty rooms helps to slow down the pacing and accentuate unique rooms that are encountered, then that makes far more sense to me in terms of the discussion than "realism" because it roots the discussion more in terms of the fact that "we are engaged in a game, and that game is supposed to be fun (otherwise, why bother?)". ...says the guy who routinely bashes paladins, gnomes, and rapiers. ;) [/QUOTE]
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