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<blockquote data-quote="Charlaquin" data-source="post: 7803012" data-attributes="member: 6779196"><p>Sure, but even just calling that Stealth check when the player first declares sousing their light and moving quietly down the hallway robs the moment when they’re about to be spotted of some of its dramatic tension, in my opinion. Better in my view to wait until the character is about to get spotted, then ask for them to roll.</p><p></p><p>Anyone here play Elder Scrolls games? You know how, when you crouch with no NPCs around, the reticle always turns into a closed eye to indicate that you’re at no risk of being detected. When get close to an NPC, it stays closed until you make a noise loud enough for them to hear or enter their cone of vision, at which point the NPC gives some kind of bark like “what was that?” and goes into sort of an active searching mode. That gives you an opportunity to move out of their field of vision, or go find some cover, or just hold still and hope they don’t come near you. Meanwhile, the reticle changes to a partially opened eye to indicate that NPCs are in search mode. If they don’t find you in a certain time frame, they go back to passively performing their routines and the reticle goes back to closed. If they do find you, the reticle opens completely, and they probably attack you.</p><p></p><p>In my mind, the partially open reticle is the space Stealth and Perception checks should exist in. More or less.</p><p></p><p></p><p>But see, you’re determining the possibility of success based on the results of checks. I’m determining the possibility of success based on the fiction, and calling for checks to settle cases where the fiction doesn’t give a clear answer. That I didn’t call for an Insight check doesn’t necessarily mean the NPC wasn’t lying. It just means whatever you did to try to figure out if he’s lying had no chance of working. Maybe because he wasn’t lying, but maybe for some other reason.</p><p></p><p></p><p>Fair enough, I guess. In that case, I disagree with your conclusions about the impact that calling for rolls only at the moment that they will have immediate consequences has on the player experience. I suspect that our different action adjudication styles have a lot to do with why we are drawing different conclusions from similar data here.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7803012, member: 6779196"] Sure, but even just calling that Stealth check when the player first declares sousing their light and moving quietly down the hallway robs the moment when they’re about to be spotted of some of its dramatic tension, in my opinion. Better in my view to wait until the character is about to get spotted, then ask for them to roll. Anyone here play Elder Scrolls games? You know how, when you crouch with no NPCs around, the reticle always turns into a closed eye to indicate that you’re at no risk of being detected. When get close to an NPC, it stays closed until you make a noise loud enough for them to hear or enter their cone of vision, at which point the NPC gives some kind of bark like “what was that?” and goes into sort of an active searching mode. That gives you an opportunity to move out of their field of vision, or go find some cover, or just hold still and hope they don’t come near you. Meanwhile, the reticle changes to a partially opened eye to indicate that NPCs are in search mode. If they don’t find you in a certain time frame, they go back to passively performing their routines and the reticle goes back to closed. If they do find you, the reticle opens completely, and they probably attack you. In my mind, the partially open reticle is the space Stealth and Perception checks should exist in. More or less. But see, you’re determining the possibility of success based on the results of checks. I’m determining the possibility of success based on the fiction, and calling for checks to settle cases where the fiction doesn’t give a clear answer. That I didn’t call for an Insight check doesn’t necessarily mean the NPC wasn’t lying. It just means whatever you did to try to figure out if he’s lying had no chance of working. Maybe because he wasn’t lying, but maybe for some other reason. Fair enough, I guess. In that case, I disagree with your conclusions about the impact that calling for rolls only at the moment that they will have immediate consequences has on the player experience. I suspect that our different action adjudication styles have a lot to do with why we are drawing different conclusions from similar data here. [/QUOTE]
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