Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7803206" data-attributes="member: 6919838"><p>Well, I think you are butting into a case of perspective differences. </p><p></p><p>If I assign a locked door a DC of 25 to pick, I do do <em>because</em> I know as GM the facts in the situation have established the skill and effort put in to security here, plus extra resources, due to the folks involved and their traits and capabilities. Most likely, it comes as expected by the PCs by the time they get there, based on what they have experienced there as well. </p><p></p><p>Now, if they get there, and go with "screw it, tear the wall down" because the setting has changed so far from they arent worried to just hammer away for hours, then that DC does not see use - except maybe if they try and somehow sell that lock later maybe. Here I would be looking up the breaking objects and walls rules, or ruling in the fly as again by the fiction. </p><p></p><p>Additionally, if they charmed or coerced someone to open it for them, again, that DC is not used.</p><p></p><p>Thats all normal for task redolution even with pre-figured DC vs dkill checks listed. </p><p></p><p>So, yeah, exactly, there are rules and your own campaign guidelines but most GMs I have encountered know to apply them based on the choices made, not be shackled by them.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7803206, member: 6919838"] Well, I think you are butting into a case of perspective differences. If I assign a locked door a DC of 25 to pick, I do do [I]because[/I] I know as GM the facts in the situation have established the skill and effort put in to security here, plus extra resources, due to the folks involved and their traits and capabilities. Most likely, it comes as expected by the PCs by the time they get there, based on what they have experienced there as well. Now, if they get there, and go with "screw it, tear the wall down" because the setting has changed so far from they arent worried to just hammer away for hours, then that DC does not see use - except maybe if they try and somehow sell that lock later maybe. Here I would be looking up the breaking objects and walls rules, or ruling in the fly as again by the fiction. Additionally, if they charmed or coerced someone to open it for them, again, that DC is not used. Thats all normal for task redolution even with pre-figured DC vs dkill checks listed. So, yeah, exactly, there are rules and your own campaign guidelines but most GMs I have encountered know to apply them based on the choices made, not be shackled by them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top