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Consequences of Failure
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<blockquote data-quote="Campbell" data-source="post: 7803309" data-attributes="member: 16586"><p>Jump cuts and flash backs are not good tools for exploratory play. They are excellent for maintaining tension and providing a sense of immediacy and drama. Largely you cannot get both meaningful exploratory play and heightened drama with the same set of techniques. For something more exploratory the best technique I have found for maintaining a sense of drama is that only the active party makes the roll so given the time the PC has to make the Forgery you set the DC to notice it is a Forgery at 10+Dex (Deception) with adjustments for fictional positioning and then have the NPC roll Insight to notice the Forgery.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7803309, member: 16586"] Jump cuts and flash backs are not good tools for exploratory play. They are excellent for maintaining tension and providing a sense of immediacy and drama. Largely you cannot get both meaningful exploratory play and heightened drama with the same set of techniques. For something more exploratory the best technique I have found for maintaining a sense of drama is that only the active party makes the roll so given the time the PC has to make the Forgery you set the DC to notice it is a Forgery at 10+Dex (Deception) with adjustments for fictional positioning and then have the NPC roll Insight to notice the Forgery. [/QUOTE]
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