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<blockquote data-quote="Lanefan" data-source="post: 7804216" data-attributes="member: 29398"><p>Not the bit you've described, no.</p><p></p><p>All the requisite exploration was completed well prior to the scene(s) you describe, in order to lay the foundation for those scenes to occur.</p><p></p><p>Not now, because it's already been done. It's a pretty short leap to envision the PCs scouting out the castle and surrounds, avoiding guards and suchlike, while planning out how they were going to attack and (in the end) capture it.</p><p></p><p>No time management? How does that jive with all those tasks on their plate, in terms of what has to be done in what order so things don't get out of hand; and whether things related to one task advance themselves while the PCs deal with other tasks?</p><p></p><p>An easy example: if we sort out and disband our peasant army now as opposed to later that'll make a huge difference to how things might shake out when the rival force (that we don't know is coming) arrives - there's a large gap between having an army on hand to fight back with and not having an army on hand... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In your example here, I don't think it would. The PCs still have to deal with all these tasks; you-as-DM have determined that complications x, y and z will arise at time points a, b and c unless something happens to pre-empt them; and the drama unfolds from there.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7804216, member: 29398"] Not the bit you've described, no. All the requisite exploration was completed well prior to the scene(s) you describe, in order to lay the foundation for those scenes to occur. Not now, because it's already been done. It's a pretty short leap to envision the PCs scouting out the castle and surrounds, avoiding guards and suchlike, while planning out how they were going to attack and (in the end) capture it. No time management? How does that jive with all those tasks on their plate, in terms of what has to be done in what order so things don't get out of hand; and whether things related to one task advance themselves while the PCs deal with other tasks? An easy example: if we sort out and disband our peasant army now as opposed to later that'll make a huge difference to how things might shake out when the rival force (that we don't know is coming) arrives - there's a large gap between having an army on hand to fight back with and not having an army on hand... :) In your example here, I don't think it would. The PCs still have to deal with all these tasks; you-as-DM have determined that complications x, y and z will arise at time points a, b and c unless something happens to pre-empt them; and the drama unfolds from there. [/QUOTE]
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