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Consequences of Failure
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<blockquote data-quote="pemerton" data-source="post: 7804383" data-attributes="member: 42582"><p>I think this is an important (meta-)point: we (as RPGers posting about how RPGs are played) can separate our preferences, and our skills, from our analysis.</p><p></p><p>I am hoping soon(-ish) to be able to GM Apocalypse World. It's a system that I've read a lot about; I've played a little bit of Dungeon World; Blades in the Dark has quite a bit of traction and discussion on these boards; I've read most but not all of the AW rulebook.</p><p></p><p>I can see that AW is going to put demands on me that I'm not too used to, and that will push me in ways that are a bit unfamiliar. It has more of the "naturalistic causality" that [USER=16586]@Campbell[/USER] describes, though perhaps not as much as BitD (?). Maybe I'll enjoy the new thing, or maybe I'll find it doesn't work for me. Probably I'll drift it at least a little closer to my own preferences than Campbell would take it if he were GMing.</p><p></p><p>But I find it sometimes hard to have productive conversations about GMing techniques and RPGing approaches more generally if all points of distinction, contrast and tension are elided over.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7804383, member: 42582"] I think this is an important (meta-)point: we (as RPGers posting about how RPGs are played) can separate our preferences, and our skills, from our analysis. I am hoping soon(-ish) to be able to GM Apocalypse World. It's a system that I've read a lot about; I've played a little bit of Dungeon World; Blades in the Dark has quite a bit of traction and discussion on these boards; I've read most but not all of the AW rulebook. I can see that AW is going to put demands on me that I'm not too used to, and that will push me in ways that are a bit unfamiliar. It has more of the "naturalistic causality" that [USER=16586]@Campbell[/USER] describes, though perhaps not as much as BitD (?). Maybe I'll enjoy the new thing, or maybe I'll find it doesn't work for me. Probably I'll drift it at least a little closer to my own preferences than Campbell would take it if he were GMing. But I find it sometimes hard to have productive conversations about GMing techniques and RPGing approaches more generally if all points of distinction, contrast and tension are elided over. [/QUOTE]
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