Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7805183" data-attributes="member: 16586"><p>The reason the referee steps outside during planning is the same reason why the referee and the player of the thief will step aside during scouting missions. It helps to maintain asymmetry of information so that responses are as authentic as possible. The referee will always try to stay impartial, but removing the temptation whenever possible is helpful for hygienic play.</p><p></p><p>Telegraphing is you use it here is what I would call adequately describing the fictional environment. If something should be apparent it is the referee's duty to describe it. This sort of thing and maintaining consistency of the fiction are not what I would consider any special sort of GM technique. They are the bare minimum of what every GM of every roleplaying game should be doing. </p><p></p><p>When I refer to telegraphing I think in terms of telegraphing future danger before it strikes, basically a direct and obvious fictional threat that demands actions that implies obvious consequences. </p><p></p><p>If this is the extent of what you mean my criticism would swing the other way. It is hardly sufficient for maintaining a meaningful sense of tension and danger. It in no way establishes clear stakes.</p><p></p><p>I really want to be fair here, but much of the commentary has focused on setting clear stakes and seemed to be deeply concerned with pacing and a sense of immediacy which you broadly agreed with including statements I made about how goal and approach could be used to maintain tension based on my own experience running 5th Edition and Blades in the Dark. Now that bring concerns about exploratory play telegraphs become mere descriptions of the environment and play priorities become radically different.</p><p></p><p>I guess what I am asking for is what are your guiding principles?</p><p></p><p> I will be honest, I find myself broadly suspicious because you and others seem to be saying you have found the secret sauce. In my experience there is no secret sauce. We need to decide what our goals are and use techniques tuned to those purposes.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7805183, member: 16586"] The reason the referee steps outside during planning is the same reason why the referee and the player of the thief will step aside during scouting missions. It helps to maintain asymmetry of information so that responses are as authentic as possible. The referee will always try to stay impartial, but removing the temptation whenever possible is helpful for hygienic play. Telegraphing is you use it here is what I would call adequately describing the fictional environment. If something should be apparent it is the referee's duty to describe it. This sort of thing and maintaining consistency of the fiction are not what I would consider any special sort of GM technique. They are the bare minimum of what every GM of every roleplaying game should be doing. When I refer to telegraphing I think in terms of telegraphing future danger before it strikes, basically a direct and obvious fictional threat that demands actions that implies obvious consequences. If this is the extent of what you mean my criticism would swing the other way. It is hardly sufficient for maintaining a meaningful sense of tension and danger. It in no way establishes clear stakes. I really want to be fair here, but much of the commentary has focused on setting clear stakes and seemed to be deeply concerned with pacing and a sense of immediacy which you broadly agreed with including statements I made about how goal and approach could be used to maintain tension based on my own experience running 5th Edition and Blades in the Dark. Now that bring concerns about exploratory play telegraphs become mere descriptions of the environment and play priorities become radically different. I guess what I am asking for is what are your guiding principles? I will be honest, I find myself broadly suspicious because you and others seem to be saying you have found the secret sauce. In my experience there is no secret sauce. We need to decide what our goals are and use techniques tuned to those purposes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top