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General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
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<blockquote data-quote="Charlaquin" data-source="post: 7805688" data-attributes="member: 6779196"><p>I like this example.</p><p></p><p>So, assuming this backstory element about the standing stones and green robed humanoids on the family farm was something the player and I established ahead of time, I would probably know if there is any connection between these runes and the ones in the present fiction and this action might accordingly succeed or fail without a check. If this is something the player is establishing in the moment... I’m less keen on that kind of retroactive world building... But anyway, let’s proceed assuming that this action is valid and has an uncertain outcome. Perhaps the background element was already established and I decided that there is a connection between the two sets of runes, but that the nature of the connection would be difficult to</p><p>ascertain for someone unfamiliar with Druidic practices or something.</p><p></p><p></p><p>History would probably be applicable, as might some Languages. Probably Druidic, maybe Primordial, depends on the nature of the runes. I’d probably allow Investigation here as well if the player asked.</p><p></p><p></p><p>Honestly, given the action described, I don’t really see one, other than not recognizing the runes, which isn’t really a meaningful consequence in my evaluation. As mentioned before, I think this action would probably succeed or fail without a check. I suppose, if there is time pressure - maybe there is an upcoming great conjunction and the PCs need to perform a special ritual at these standing stones at the appropriate time to prevent Cthulhu from waking up or whatever - then the time it takes to study theses runes in the way described might be a sufficient cost for the attempt, and the consequence for failure would be spending that resource without making progress.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7805688, member: 6779196"] I like this example. So, assuming this backstory element about the standing stones and green robed humanoids on the family farm was something the player and I established ahead of time, I would probably know if there is any connection between these runes and the ones in the present fiction and this action might accordingly succeed or fail without a check. If this is something the player is establishing in the moment... I’m less keen on that kind of retroactive world building... But anyway, let’s proceed assuming that this action is valid and has an uncertain outcome. Perhaps the background element was already established and I decided that there is a connection between the two sets of runes, but that the nature of the connection would be difficult to ascertain for someone unfamiliar with Druidic practices or something. History would probably be applicable, as might some Languages. Probably Druidic, maybe Primordial, depends on the nature of the runes. I’d probably allow Investigation here as well if the player asked. Honestly, given the action described, I don’t really see one, other than not recognizing the runes, which isn’t really a meaningful consequence in my evaluation. As mentioned before, I think this action would probably succeed or fail without a check. I suppose, if there is time pressure - maybe there is an upcoming great conjunction and the PCs need to perform a special ritual at these standing stones at the appropriate time to prevent Cthulhu from waking up or whatever - then the time it takes to study theses runes in the way described might be a sufficient cost for the attempt, and the consequence for failure would be spending that resource without making progress. [/QUOTE]
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