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<blockquote data-quote="iserith" data-source="post: 7805689" data-attributes="member: 97077"><p>It could also be argued that, based on the rules of D&D 5e, if there is a Wisdom (Insight) check, then there must necessarily be an action with an uncertain outcome and a meaningful consequence for failure since those are the prerequisites for the ability check. The situation will determine if there is a meaningful consequence for failure (depending on the DM's read of it). This is not unlike, say, <em>reading a sitch</em> in Apocalypse World since <em>reading a sitch</em> has requires the situation to be <em>charged</em> i.e. filled with tension. You can't <em>read a sitch</em> in Apocalypse World if the situation isn't <em>charged</em> and you can't call for a <em>Wisdom (Insight) check</em> if there is no <em>meaningful consequence for failure</em>. Or rather, you <em>can</em>, but that's not how the game is meant to work and strange outcomes can occur if you do.</p><p></p><p></p><p></p><p>I have played and run Apocalypse world and there are situations that aren't charged that play out at the table. I don't see how any game is playable without at least some of that. But these aren't the intended "focus" of play in Apocalypse World, just like they probably aren't a "focus" of play in your D&D 5e game. Other DMs, however, might just love to spend the whole session with the PCs running mundane errands. Not me, but to each their own.</p></blockquote><p></p>
[QUOTE="iserith, post: 7805689, member: 97077"] It could also be argued that, based on the rules of D&D 5e, if there is a Wisdom (Insight) check, then there must necessarily be an action with an uncertain outcome and a meaningful consequence for failure since those are the prerequisites for the ability check. The situation will determine if there is a meaningful consequence for failure (depending on the DM's read of it). This is not unlike, say, [I]reading a sitch[/I] in Apocalypse World since [I]reading a sitch[/I] has requires the situation to be [I]charged[/I] i.e. filled with tension. You can't [I]read a sitch[/I] in Apocalypse World if the situation isn't [I]charged[/I] and you can't call for a [I]Wisdom (Insight) check[/I] if there is no [I]meaningful consequence for failure[/I]. Or rather, you [I]can[/I], but that's not how the game is meant to work and strange outcomes can occur if you do. I have played and run Apocalypse world and there are situations that aren't charged that play out at the table. I don't see how any game is playable without at least some of that. But these aren't the intended "focus" of play in Apocalypse World, just like they probably aren't a "focus" of play in your D&D 5e game. Other DMs, however, might just love to spend the whole session with the PCs running mundane errands. Not me, but to each their own. [/QUOTE]
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