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<blockquote data-quote="Charlaquin" data-source="post: 7805909" data-attributes="member: 6779196"><p>Yeah, I’d just say that doing so brings us back to the idea that any system can support any playstyle if the GM is committed enough. I’m trying to find a way to express this that isn’t going to come across as one-true-way, but I think the fact of the matter is that any game system “supports” one specific style of play - the one defined by its rules. GMs who want to play the game in a different way can certainly still do so and have a good time - maybe even a better time than they would playing strictly by the book. But I wouldn’t describe that as being “supported” by the system.</p><p></p><p></p><p>I mean, I think you articulated it pretty well here. It’s a sliding scale of how much the DM is willing to change the (unseen parts of the) game world on the fly in response to the their reading of the players' enjoyment. I might say their assessment of the needs of the narrative rather than reading of the players’ enjoyment, but the idea is the same.</p><p></p><p>I think analyzing it as a spectrum of how much or little you do a thing, rather than trying to create opposed categories of people who do the thing and people who do something else helps. For example, I don’t think I would fall under what you would define as a “DM as entertainer.” But I do occasionally adjust unseen things on the fly to suit the needs of the game - for example, if I’m trying to run a complete adventure in a limited time frame, I might move scenes around or cut them out in the interest of time.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7805909, member: 6779196"] Yeah, I’d just say that doing so brings us back to the idea that any system can support any playstyle if the GM is committed enough. I’m trying to find a way to express this that isn’t going to come across as one-true-way, but I think the fact of the matter is that any game system “supports” one specific style of play - the one defined by its rules. GMs who want to play the game in a different way can certainly still do so and have a good time - maybe even a better time than they would playing strictly by the book. But I wouldn’t describe that as being “supported” by the system. I mean, I think you articulated it pretty well here. It’s a sliding scale of how much the DM is willing to change the (unseen parts of the) game world on the fly in response to the their reading of the players' enjoyment. I might say their assessment of the needs of the narrative rather than reading of the players’ enjoyment, but the idea is the same. I think analyzing it as a spectrum of how much or little you do a thing, rather than trying to create opposed categories of people who do the thing and people who do something else helps. For example, I don’t think I would fall under what you would define as a “DM as entertainer.” But I do occasionally adjust unseen things on the fly to suit the needs of the game - for example, if I’m trying to run a complete adventure in a limited time frame, I might move scenes around or cut them out in the interest of time. [/QUOTE]
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