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<blockquote data-quote="Xetheral" data-source="post: 7806012" data-attributes="member: 6802765"><p>To my understanding the terms Combat as War (CaW) and Combat as Sport (CaS) originated on EnWorld in this <a href="https://www.enworld.org/threads/very-long-combat-as-sport-vs-combat-as-war-a-key-difference-in-d-d-play-styles.317715/" target="_blank">thread</a>. The original post offers descriptions rather than concise definitions, but I would distill the two ideas as follows:</p><p></p><p>CaS: Describes a playstyle where encounters are approached as presented, with combat difficulty being determined primarily by (1) the encounter design decisions of the DM, (2) the PCs' remaining rechargable resources, and (3) PC tactics after initiative is rolled. Skilled CaS play results from knowing how to maximize the impact of the PCs' tactical abilities and wise rationing of consumable/rechargable resources. Combats tend to be balanced, short-range affairs at DM-planned locations.</p><p></p><p>CaW: Describes a playstyle where the expectation is that PCs will strive to engineer encounters to play to their own stregnths, with combat difficulty being determined primarily by the combination of the PCs' and antagonists' strategic choices prior to rolling initiative, as constrained by their relative power and available resources. Skilled CaW play results from knowing how to leverage off-character-sheet resources (e.g. influence, wealth, terrain, strategic deception, etc.) and off-label uses of on-character-sheet resources (e.g. multipurpose utility spells) to bypass/obviate/co-opt potential opponents or maximize the party's tactical advantages. Combats tend to be lopsided affairs at a range and location determined by whichever side has superior mobility.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7806012, member: 6802765"] To my understanding the terms Combat as War (CaW) and Combat as Sport (CaS) originated on EnWorld in this [URL='https://www.enworld.org/threads/very-long-combat-as-sport-vs-combat-as-war-a-key-difference-in-d-d-play-styles.317715/']thread[/URL]. The original post offers descriptions rather than concise definitions, but I would distill the two ideas as follows: CaS: Describes a playstyle where encounters are approached as presented, with combat difficulty being determined primarily by (1) the encounter design decisions of the DM, (2) the PCs' remaining rechargable resources, and (3) PC tactics after initiative is rolled. Skilled CaS play results from knowing how to maximize the impact of the PCs' tactical abilities and wise rationing of consumable/rechargable resources. Combats tend to be balanced, short-range affairs at DM-planned locations. CaW: Describes a playstyle where the expectation is that PCs will strive to engineer encounters to play to their own stregnths, with combat difficulty being determined primarily by the combination of the PCs' and antagonists' strategic choices prior to rolling initiative, as constrained by their relative power and available resources. Skilled CaW play results from knowing how to leverage off-character-sheet resources (e.g. influence, wealth, terrain, strategic deception, etc.) and off-label uses of on-character-sheet resources (e.g. multipurpose utility spells) to bypass/obviate/co-opt potential opponents or maximize the party's tactical advantages. Combats tend to be lopsided affairs at a range and location determined by whichever side has superior mobility. [/QUOTE]
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