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Consequences of Failure
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<blockquote data-quote="Swarmkeeper" data-source="post: 7806395" data-attributes="member: 6921763"><p>Fair enough, but for "knowledge checks" do you just auto-succeed or auto-fail and move on in your game? I'm trying to get at a case where there might be a meaningful consequence for failure and hence a call for a roll. And, I agree, "You don't know" is not meaningful and falls flat after a roll.</p><p></p><p></p><p></p><p>Then what is special about <em>any </em>player's declared action? Many actions will result in the same outcome. (e.g. a pit trapped hallway - the PC could trigger the pit trap by running down the hallway, crawling down the hallway, forcing the NPC captive to walk down the hallway, poking the 10' pole ahead of them, etc). </p><p></p><p>I'd argue it is not up to the DM to judge if a declared action is special or valuable or whathaveyou. The player has already determined the value of their action simply by declaring it. It's valuable because that's what they want their character to do. The DM just adjudicates fairly the result of said action. I suppose you might say that if the DM gives an auto-success, then the player might feel that it was one very special action. The again, maybe I'm too hung up on your use of the word "special".</p><p></p><p></p><p></p><p>LOL. Maybe the caretakers were eminent stone standers. Auto-succeed with the declared action!</p><p></p><p>Also, love that bolded part!</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7806395, member: 6921763"] Fair enough, but for "knowledge checks" do you just auto-succeed or auto-fail and move on in your game? I'm trying to get at a case where there might be a meaningful consequence for failure and hence a call for a roll. And, I agree, "You don't know" is not meaningful and falls flat after a roll. Then what is special about [I]any [/I]player's declared action? Many actions will result in the same outcome. (e.g. a pit trapped hallway - the PC could trigger the pit trap by running down the hallway, crawling down the hallway, forcing the NPC captive to walk down the hallway, poking the 10' pole ahead of them, etc). I'd argue it is not up to the DM to judge if a declared action is special or valuable or whathaveyou. The player has already determined the value of their action simply by declaring it. It's valuable because that's what they want their character to do. The DM just adjudicates fairly the result of said action. I suppose you might say that if the DM gives an auto-success, then the player might feel that it was one very special action. The again, maybe I'm too hung up on your use of the word "special". LOL. Maybe the caretakers were eminent stone standers. Auto-succeed with the declared action![I][/I] Also, love that bolded part! [/QUOTE]
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