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<blockquote data-quote="Charlaquin" data-source="post: 7806425" data-attributes="member: 6779196"><p>Ok, I see what y’all were trying to express now. I don’t like the terms “exploratory” and “heightened drama” for these two styles, as they imply that the former is necessarily not dramatic and the later doesn’t allow for exploration, neither of which are true in my evaluation. The goal of the latter may be to focus on drama, but I don’t think that’s actually what makes it meaningfully different. In order to focus on drama, the latter employs different techniques than the former, and that makes them different, but there is nothing stopping the former from arriving at drama from a different angle. Likewise, there is no reason the latter couldn’t be used to explore an unknown environment, it would just do so differently than the former does - sort of co-creating a mutually unknown environment rather than the players gradually revealing an environment that is known to the GM and kept hidden from them.</p><p></p><p>I think the issue I take with this terminology, as well as the “DM-as-referee” vs. “DM-as-entertainer” framework is that it focuses on the goals rather than the techniques. I think drama is a valid goal for D&D style play and exploration is a valid goal for AW style play, so calling them “exploratory” and “dramatic” is misleading. They should instead be looked at in terms of <em>how</em> they go about trying to achieve their goals.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7806425, member: 6779196"] Ok, I see what y’all were trying to express now. I don’t like the terms “exploratory” and “heightened drama” for these two styles, as they imply that the former is necessarily not dramatic and the later doesn’t allow for exploration, neither of which are true in my evaluation. The goal of the latter may be to focus on drama, but I don’t think that’s actually what makes it meaningfully different. In order to focus on drama, the latter employs different techniques than the former, and that makes them different, but there is nothing stopping the former from arriving at drama from a different angle. Likewise, there is no reason the latter couldn’t be used to explore an unknown environment, it would just do so differently than the former does - sort of co-creating a mutually unknown environment rather than the players gradually revealing an environment that is known to the GM and kept hidden from them. I think the issue I take with this terminology, as well as the “DM-as-referee” vs. “DM-as-entertainer” framework is that it focuses on the goals rather than the techniques. I think drama is a valid goal for D&D style play and exploration is a valid goal for AW style play, so calling them “exploratory” and “dramatic” is misleading. They should instead be looked at in terms of [i]how[/i] they go about trying to achieve their goals. [/QUOTE]
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