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Consequences of Failure
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<blockquote data-quote="Charlaquin" data-source="post: 7806987" data-attributes="member: 6779196"><p>Sure, but even as a collaborative effort, it still involves the DM overstepping what I would consider to be their role. If your group enjoys it, that’s awesome, but it would not be for me.</p><p></p><p></p><p>Ahh, ok, that makes sense.</p><p></p><p></p><p>Which is all well and good if that’s a decision you made for your own role playing satisfaction. But I don’t like making this kind of play an expected part of the social contract. If “the DM shouldn’t describe actions taken by PCs” is the first guiding principle of my personal DMing style, then “no one should police anyone else’s roleplaying decisions on the basis of ‘metagaming’” is the second.</p><p></p><p></p><p>If the narrative justification for the failed rolls isn’t what’s lacking, then what is? The rolls themselves? Again, I think the game is better off for the lack of rolls that don’t accomplish anything.</p><p></p><p></p><p>On the contrary, it focuses more on narrative resolution than mechanical resolution. If reading your method as “slapstick” is on me, reading mine as “all game, no story” is on you. For the record, a similar scene played out at my table wouldn’t just go straight to “everyone roll Initiative.” It would involve just as much of me describing the environment and the players describing their character’s actions. It would just involve fewer checks to resolve actions that are of (what I would consider to be) little consequence.</p><p></p><p></p><p>There’s that “exploratory play” thing again. I don’t know what to tell you, but if you think that characters can’t develop or express themselves through chance events in “exploratory play,” then my game must not be whatever you think “exploratory play” is.</p><p></p><p></p><p>I don’t disagree. If you though my comment was meant as an admonition against slapstick, then you have misunderstood me, and I accept that it’s probably on me for not being clearer in my meaning. I like my games to be funny. I’m just not a fan of using comedy to handwave away failures that occur in circumstances where success should be certain.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7806987, member: 6779196"] Sure, but even as a collaborative effort, it still involves the DM overstepping what I would consider to be their role. If your group enjoys it, that’s awesome, but it would not be for me. Ahh, ok, that makes sense. Which is all well and good if that’s a decision you made for your own role playing satisfaction. But I don’t like making this kind of play an expected part of the social contract. If “the DM shouldn’t describe actions taken by PCs” is the first guiding principle of my personal DMing style, then “no one should police anyone else’s roleplaying decisions on the basis of ‘metagaming’” is the second. If the narrative justification for the failed rolls isn’t what’s lacking, then what is? The rolls themselves? Again, I think the game is better off for the lack of rolls that don’t accomplish anything. On the contrary, it focuses more on narrative resolution than mechanical resolution. If reading your method as “slapstick” is on me, reading mine as “all game, no story” is on you. For the record, a similar scene played out at my table wouldn’t just go straight to “everyone roll Initiative.” It would involve just as much of me describing the environment and the players describing their character’s actions. It would just involve fewer checks to resolve actions that are of (what I would consider to be) little consequence. There’s that “exploratory play” thing again. I don’t know what to tell you, but if you think that characters can’t develop or express themselves through chance events in “exploratory play,” then my game must not be whatever you think “exploratory play” is. I don’t disagree. If you though my comment was meant as an admonition against slapstick, then you have misunderstood me, and I accept that it’s probably on me for not being clearer in my meaning. I like my games to be funny. I’m just not a fan of using comedy to handwave away failures that occur in circumstances where success should be certain. [/QUOTE]
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