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Consequences of Failure
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<blockquote data-quote="Guest 6801328" data-source="post: 7807166"><p>Hmm...it seems once again I have partially miscommunicated my intent.</p><p></p><p>It's not that I don't want characters using teamwork to solve problems. I was just trying to use it as a kind of rule-of-thumb of whether consequences of a potential ability check are meaningful. If an Arcana check has a consequence of failure explained, and the fighter with Int 8 and no proficiency says, "Can I roll, too?" then I know my risk:reward balance is off. (As often happens with zero-consequence knowledge checks, or lock picking, or trap detection, etc., unless there is unspoken agreement not to do that Because Reasons.)</p><p></p><p>If the consequence is appropriate ("Sure, but if you get the ritual wrong the portal will summon demons..."), the Wizard with proficiency will pause and weigh whether it's worth taking the risk, and the Fighter will take a pass.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7807166"] Hmm...it seems once again I have partially miscommunicated my intent. It's not that I don't want characters using teamwork to solve problems. I was just trying to use it as a kind of rule-of-thumb of whether consequences of a potential ability check are meaningful. If an Arcana check has a consequence of failure explained, and the fighter with Int 8 and no proficiency says, "Can I roll, too?" then I know my risk:reward balance is off. (As often happens with zero-consequence knowledge checks, or lock picking, or trap detection, etc., unless there is unspoken agreement not to do that Because Reasons.) If the consequence is appropriate ("Sure, but if you get the ritual wrong the portal will summon demons..."), the Wizard with proficiency will pause and weigh whether it's worth taking the risk, and the Fighter will take a pass. [/QUOTE]
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