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<blockquote data-quote="Charlaquin" data-source="post: 7807275" data-attributes="member: 6779196"><p>It’s understandable that you may have missed this given how quickly this thread moves, but this is precisely what many of us do. The goal isn’t necessarily to make D&D 5e more like PbtA, but if it helps to think about our techniques this way, that’s a step in the right direction.</p><p></p><p></p><p>That’s an accurate observation. I think a lot of us who use the set of techniques that we’ve been calling “goal and approach” would agree that saving throws are an awkward fit at best. They, along with lore recollection, are one of the places you see the most variation in how different “goal and approach” DMs handle them. I’ve often considered bringing back NADs, like from 4e. Mostly I just describe what the character can perceive about the thing that’s forcing the save, tell them they have a split second to react, and ask what they do.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7807275, member: 6779196"] It’s understandable that you may have missed this given how quickly this thread moves, but this is precisely what many of us do. The goal isn’t necessarily to make D&D 5e more like PbtA, but if it helps to think about our techniques this way, that’s a step in the right direction. That’s an accurate observation. I think a lot of us who use the set of techniques that we’ve been calling “goal and approach” would agree that saving throws are an awkward fit at best. They, along with lore recollection, are one of the places you see the most variation in how different “goal and approach” DMs handle them. I’ve often considered bringing back NADs, like from 4e. Mostly I just describe what the character can perceive about the thing that’s forcing the save, tell them they have a split second to react, and ask what they do. [/QUOTE]
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