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<blockquote data-quote="Charlaquin" data-source="post: 7807342" data-attributes="member: 6779196"><p>Glad you like it!</p><p></p><p>For me, you still have to abide by any restrictions on you actions or movement, so if you can’t move, you can’t move out of the way of a fireball, and yes movement will provoke opportunity attacks. But, if you can come up with a different action that might protect you from the blast, you can potentially still get a save for that. Whether or not hiding behind your friend would work depends on the nature of the effect you’re trying to avoid; I resolve the reaction the same way I would any other action, evaluating chance of success and failure, and calling for a save if the action has both (consequences are kind of a given in this case). Technically I don’t think hiding behind a friend would work with fireball because it spreads around corners, but I would probably allow it anyway because I like to err on the side of allowing a save. Of course, if your friend is also in the radius, they’re going to have their own reaction, so standing behind them might not be the best approach.</p><p></p><p>EDIT: I should note (and this will probably drive the PC/NPC rules symmetry crowd up the wall), I use this specifically for when PCs are targeted by NPC spells/abilities that force saves. When the PCs force the NPCs to make a save, I just make the roll. The way I see it, when you cast a spell, it should do what it says it does, no more no less. I don’t want my players to have to worry that if they cast fireball the monsters might reposition themselves and automatically succeed for half damage. The free reaction is a PC-specific privilege.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7807342, member: 6779196"] Glad you like it! For me, you still have to abide by any restrictions on you actions or movement, so if you can’t move, you can’t move out of the way of a fireball, and yes movement will provoke opportunity attacks. But, if you can come up with a different action that might protect you from the blast, you can potentially still get a save for that. Whether or not hiding behind your friend would work depends on the nature of the effect you’re trying to avoid; I resolve the reaction the same way I would any other action, evaluating chance of success and failure, and calling for a save if the action has both (consequences are kind of a given in this case). Technically I don’t think hiding behind a friend would work with fireball because it spreads around corners, but I would probably allow it anyway because I like to err on the side of allowing a save. Of course, if your friend is also in the radius, they’re going to have their own reaction, so standing behind them might not be the best approach. EDIT: I should note (and this will probably drive the PC/NPC rules symmetry crowd up the wall), I use this specifically for when PCs are targeted by NPC spells/abilities that force saves. When the PCs force the NPCs to make a save, I just make the roll. The way I see it, when you cast a spell, it should do what it says it does, no more no less. I don’t want my players to have to worry that if they cast fireball the monsters might reposition themselves and automatically succeed for half damage. The free reaction is a PC-specific privilege. [/QUOTE]
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