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<blockquote data-quote="iserith" data-source="post: 7807816" data-attributes="member: 97077"><p>Grappling is a <em>contest</em>, one in which one of the characters or monsters is trying to prevent the other from accomplishing a goal. When a monster tries to grapple a character, the player decides how the character responds. That might include, <em>but is not limited to</em>, trying to resist the grapple using agility, reflexes, balance, and acrobatic training or bodily power and athletic training. A player may have the character decide not to resist the grapple at all, for example, because the character has a <em>fire shield</em> in effect which will do the grappler damage. Bottom line - the player decides. It is not a saving throw unless for some reason the DM calls for a Strength or Dexterity saving throw.</p><p></p><p>Avoiding falling down on the deck of a ship can reasonably be accomplished in more than one way. If a player decides that the way he or she wants the character to make the attempt is by relying on agility, reflexes, and balance while in a tricky situation, then a Dexterity (Acrobatics) check is a reasonable call if the outcome is uncertain and there's a meaningful consequence for failure. The player may, however, decide some <em>other</em> approach to staying upright to the rocking ship's deck is better in context which might call for some other ability check. Bottom line - the player decides. It is not a saving throw unless for some reason the DM calls for a Dexterity saving throw.</p></blockquote><p></p>
[QUOTE="iserith, post: 7807816, member: 97077"] Grappling is a [I]contest[/I], one in which one of the characters or monsters is trying to prevent the other from accomplishing a goal. When a monster tries to grapple a character, the player decides how the character responds. That might include, [I]but is not limited to[/I], trying to resist the grapple using agility, reflexes, balance, and acrobatic training or bodily power and athletic training. A player may have the character decide not to resist the grapple at all, for example, because the character has a [I]fire shield[/I] in effect which will do the grappler damage. Bottom line - the player decides. It is not a saving throw unless for some reason the DM calls for a Strength or Dexterity saving throw. Avoiding falling down on the deck of a ship can reasonably be accomplished in more than one way. If a player decides that the way he or she wants the character to make the attempt is by relying on agility, reflexes, and balance while in a tricky situation, then a Dexterity (Acrobatics) check is a reasonable call if the outcome is uncertain and there's a meaningful consequence for failure. The player may, however, decide some [I]other[/I] approach to staying upright to the rocking ship's deck is better in context which might call for some other ability check. Bottom line - the player decides. It is not a saving throw unless for some reason the DM calls for a Dexterity saving throw. [/QUOTE]
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