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<blockquote data-quote="Campbell" data-source="post: 7809013" data-attributes="member: 16586"><p>So in the Fifth Edition game I am a player in I play a Mountain Dwarf Ancestral Guardian Barbarian. I have the following combat abilities :</p><p></p><ul> <li data-xf-list-type="ul">Rage with per day restrictions that I can enter as a bonus action. When I rage I do more damage and have resistance to all physical damage.</li> <li data-xf-list-type="ul">I can make a reckless attack and get advantage all attacks for 1 round and have all attacks against me be at advantage.</li> <li data-xf-list-type="ul">The last target I hit on my turn while in rage has disadvantage to attack anyone except me. Even if they do they the target has resistance to the attack's damage. In the fiction this is represented by my ancestors hassling the target.</li> <li data-xf-list-type="ul">As a reaction whenever one of my allies take damage I can reduce it by 2d6. In the fiction this is represented by my ancestral spirits blocking the attack.</li> <li data-xf-list-type="ul">Since I have Extra Attack whenever I take the Attack Action I get two attacks. With split movement I can move in between these attacks. I do not have to declare the second attack or my movement until the first is resolved.</li> </ul><p>I have no idea how I would even begin to interface with these mechanics in a diegetic manner. Several represent things that my character does involuntarily. Several represent things my character's ancestors do that outside the scope of a mechanics first approach I as a player should have absolutely no say in. I also make decisions based on game rationing that make no sense from an in character perspective (rages per day, who to attack last to trigger my ancestors). How do I declare multiple attacks with split movement in a fiction first way?</p></blockquote><p></p>
[QUOTE="Campbell, post: 7809013, member: 16586"] So in the Fifth Edition game I am a player in I play a Mountain Dwarf Ancestral Guardian Barbarian. I have the following combat abilities : [LIST] [*]Rage with per day restrictions that I can enter as a bonus action. When I rage I do more damage and have resistance to all physical damage. [*]I can make a reckless attack and get advantage all attacks for 1 round and have all attacks against me be at advantage. [*]The last target I hit on my turn while in rage has disadvantage to attack anyone except me. Even if they do they the target has resistance to the attack's damage. In the fiction this is represented by my ancestors hassling the target. [*]As a reaction whenever one of my allies take damage I can reduce it by 2d6. In the fiction this is represented by my ancestral spirits blocking the attack. [*]Since I have Extra Attack whenever I take the Attack Action I get two attacks. With split movement I can move in between these attacks. I do not have to declare the second attack or my movement until the first is resolved. [/LIST] I have no idea how I would even begin to interface with these mechanics in a diegetic manner. Several represent things that my character does involuntarily. Several represent things my character's ancestors do that outside the scope of a mechanics first approach I as a player should have absolutely no say in. I also make decisions based on game rationing that make no sense from an in character perspective (rages per day, who to attack last to trigger my ancestors). How do I declare multiple attacks with split movement in a fiction first way? [/QUOTE]
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