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<blockquote data-quote="Ovinomancer" data-source="post: 7809545" data-attributes="member: 16814"><p>I think we are. Firstly, no one's condemning Ron Edwards. The argument is one from Forge-speak being, well, forge-speak and not exactly condusive to discussion. Secondly, there's a large group of people who would like to hear about an idea, but not try to decipher it from presented quotes, academic-style, that are not directly on point but you can get there. It's a question not of the source, but the presentation.</p><p></p><p>Secondly, there's a strong question here about what you mean by saying that you cannot adjudicate 5e combat using the same approach as out of combat. I'm not sure what you mean here because you've asserted this as if it's obvious, but it's not obvious to me. I don't see what you're driving at. Given your previous postings, I'm inclined to think that since 5e combat is more codified and in smaller increments, this forms a discretely different environment for you than the larger sweeps of out of combat play. I can see this; 5e combat is much, much more granular. And, a large number of options are rigidly defined in that chance of failure and outcomes are already written (the Rage ability, frex). However, I think that the adjudication process similarly shortened and each step is still following the play loop, just multiple times per turn. This may form a distinct difference in process for you, and I can see that, but it doesn't for me.</p><p></p><p>Take your statement that you can't see how to adjudicate a mutliple attack action on different targets with a move between in goal and approach. I don't see a problem, because this, to me, just breaks down into two distinct actions -- the first attack, it's approach and goal, and the second attack with it's approach and goal. I certainly see your point if you're thinking that the whole action sequence must be presented as a whole. That certainly doesn't work. </p><p></p><p>Am I on the right track?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7809545, member: 16814"] I think we are. Firstly, no one's condemning Ron Edwards. The argument is one from Forge-speak being, well, forge-speak and not exactly condusive to discussion. Secondly, there's a large group of people who would like to hear about an idea, but not try to decipher it from presented quotes, academic-style, that are not directly on point but you can get there. It's a question not of the source, but the presentation. Secondly, there's a strong question here about what you mean by saying that you cannot adjudicate 5e combat using the same approach as out of combat. I'm not sure what you mean here because you've asserted this as if it's obvious, but it's not obvious to me. I don't see what you're driving at. Given your previous postings, I'm inclined to think that since 5e combat is more codified and in smaller increments, this forms a discretely different environment for you than the larger sweeps of out of combat play. I can see this; 5e combat is much, much more granular. And, a large number of options are rigidly defined in that chance of failure and outcomes are already written (the Rage ability, frex). However, I think that the adjudication process similarly shortened and each step is still following the play loop, just multiple times per turn. This may form a distinct difference in process for you, and I can see that, but it doesn't for me. Take your statement that you can't see how to adjudicate a mutliple attack action on different targets with a move between in goal and approach. I don't see a problem, because this, to me, just breaks down into two distinct actions -- the first attack, it's approach and goal, and the second attack with it's approach and goal. I certainly see your point if you're thinking that the whole action sequence must be presented as a whole. That certainly doesn't work. Am I on the right track? [/QUOTE]
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