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<blockquote data-quote="5ekyu" data-source="post: 7809783" data-attributes="member: 6919838"><p>"In a formal sense there is nothing stopping a 5e GM adjudicating the action declaration I kill the ogre by chopping off its head with my greatsword in the same way that s/he adjudicates the action declaraition I befriend the ogre by offering it a basket of foodstuffs. But the presentation of the rules on ability checks, contrasted with the presenttion of the rules for combat, to my reading very strongly implies that these two declarations are to be adjudicated very differently. No doubt there are many differences between 5e and 4e D&D, but I don't think that this particular aspect is one of them."</p><p></p><p>Actually, the two tasks you chose both have their own sub-systems within 5e, different sub-systems to be sure, but it's not altogether different. </p><p></p><p>The combat one likely involves a series of rounds of fighting to lead to a 0 hp dead result when a beheading results.</p><p></p><p>The befriending one likely involves a variety of "efforts" to find the traits that can help with changing the attitude - move from hostile or indifferent to friendly - see DMG. </p><p></p><p>So, both the goals are actually goals of multi-action efforts in many cases tho either vould be more immediate goals - already near 0 hp or already figured out the edibles necesssry.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7809783, member: 6919838"] "In a formal sense there is nothing stopping a 5e GM adjudicating the action declaration I kill the ogre by chopping off its head with my greatsword in the same way that s/he adjudicates the action declaraition I befriend the ogre by offering it a basket of foodstuffs. But the presentation of the rules on ability checks, contrasted with the presenttion of the rules for combat, to my reading very strongly implies that these two declarations are to be adjudicated very differently. No doubt there are many differences between 5e and 4e D&D, but I don't think that this particular aspect is one of them." Actually, the two tasks you chose both have their own sub-systems within 5e, different sub-systems to be sure, but it's not altogether different. The combat one likely involves a series of rounds of fighting to lead to a 0 hp dead result when a beheading results. The befriending one likely involves a variety of "efforts" to find the traits that can help with changing the attitude - move from hostile or indifferent to friendly - see DMG. So, both the goals are actually goals of multi-action efforts in many cases tho either vould be more immediate goals - already near 0 hp or already figured out the edibles necesssry. [/QUOTE]
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