Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7809809" data-attributes="member: 42582"><p>You may already have replies to this, and so sorry if this is dogpiling - I haven't read through to the current end of the thread yet.</p><p></p><p>The fundamental of "goal and approach" or (as I think of it, influenced by a different game) <em>intent and task</em>, is that the player makes clear what it is that his/her PC is doing <em>in the fiction</em>.</p><p></p><p>Here's a passage from Gygax's DMG (p 97), dealing with secret doors, that shows that not all action declarations in a RPG have to be goal and approach:</p><p></p><p style="margin-left: 20px">You may use either of two methods to allow discovery of the mechanism which operates the portal:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. You may designate probability by a linear cuver, typically with a d6. Thus, a secret door is discovered 1 in 6 by any non-elf . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2. You may have the discovery of the secret door enable player characters to attempt to operate it by actual manipulation, ie the players concerned give instructions sa o how they will have their characters attempt to make it function: "Turn the wall sconce,", "Slide it left.", . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It is quite acceptable to have a mixture of methods of discovering the operation of secret door.</p><p></p><p>Method 2 is "goal and approach". Method 1 is much closer to how 5e resolves combat. The player has a goal for his/her PC, but doesn't need to announce an approach by reference to the fiction.</p><p></p><p>I agree with this. But I really don't think it's helpful to describe this as "goal and approach" at all. It's just action declaration.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7809809, member: 42582"] You may already have replies to this, and so sorry if this is dogpiling - I haven't read through to the current end of the thread yet. The fundamental of "goal and approach" or (as I think of it, influenced by a different game) [I]intent and task[/I], is that the player makes clear what it is that his/her PC is doing [I]in the fiction[/I]. Here's a passage from Gygax's DMG (p 97), dealing with secret doors, that shows that not all action declarations in a RPG have to be goal and approach: [INDENT]You may use either of two methods to allow discovery of the mechanism which operates the portal:[/INDENT] [INDENT][/INDENT] [INDENT]1. You may designate probability by a linear cuver, typically with a d6. Thus, a secret door is discovered 1 in 6 by any non-elf . . .[/INDENT] [INDENT][/INDENT] [INDENT]2. You may have the discovery of the secret door enable player characters to attempt to operate it by actual manipulation, ie the players concerned give instructions sa o how they will have their characters attempt to make it function: "Turn the wall sconce,", "Slide it left.", . . .[/INDENT] [INDENT][/INDENT] [INDENT]It is quite acceptable to have a mixture of methods of discovering the operation of secret door.[/INDENT] Method 2 is "goal and approach". Method 1 is much closer to how 5e resolves combat. The player has a goal for his/her PC, but doesn't need to announce an approach by reference to the fiction. I agree with this. But I really don't think it's helpful to describe this as "goal and approach" at all. It's just action declaration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top