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<blockquote data-quote="Charlaquin" data-source="post: 7809865" data-attributes="member: 6779196"><p>I think the amount of detail expected depends on the DM, but for me the answer is “enough detail that what you want to accomplish and what your character is doing to try and accomplish it can be discerned without having to make assumptions.” In the case of fireball, that’s not much detail. What you want to accomplish is burninating everything in a 20-foot radius of the point you specify, and what your character is doing to try and accomplish it is saying the magic words, waving your wand or fiddling with your component pouch, and pointing your finger at the specified point. In the case of the Attack action, a little bit more detail is required - you’ll have to tell me what creature or object you are attacking, and if your hope is to kill your target, incapacitate them without killing, intimidate them, or something else entirely. And you’ll also have to tell me what weapon (if any) your character is using to try to accomplish that. More than that might be entertaining but is not necessary for me to discern your goal and your approach. In the case of most non-combat actions, there is even less I can tell without making assumptions.</p><p></p><p>As for “can mechanics be referenced within it,” I’m pretty sure that’s a yes from everyone here.</p><p></p><p></p><p>Why would it matter whether your goal is to harm the orc or burn the curtains when both things are going to happen either way?</p><p></p><p></p><p>I don’t get that sense at all. Let’s do an experiment. Everyone who thinks “I cast fireball” is too mechanics-facing, say aye. And tag me and Lanefan in the post, if you don’t mind.</p><p></p><p></p><p>I disagree. The text of the spell specifically lays out in reasonable detail what a character does to cast it and what it’s effects are. No assumptions need to be made about the character’s actions or the player’s intended result need to be made to resolve that declaration, regardless of what creatures or scenery are present.</p><p></p><p></p><p>That’s... There’s no assumption that needs to be made to be made to determine if the curtains burn or the Fighter gets crisped or the surrounding forest catches on fire. Are those things within a 20 foot radius of the spell’s origin point? Then they do. Are they not? Then they don’t.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7809865, member: 6779196"] I think the amount of detail expected depends on the DM, but for me the answer is “enough detail that what you want to accomplish and what your character is doing to try and accomplish it can be discerned without having to make assumptions.” In the case of fireball, that’s not much detail. What you want to accomplish is burninating everything in a 20-foot radius of the point you specify, and what your character is doing to try and accomplish it is saying the magic words, waving your wand or fiddling with your component pouch, and pointing your finger at the specified point. In the case of the Attack action, a little bit more detail is required - you’ll have to tell me what creature or object you are attacking, and if your hope is to kill your target, incapacitate them without killing, intimidate them, or something else entirely. And you’ll also have to tell me what weapon (if any) your character is using to try to accomplish that. More than that might be entertaining but is not necessary for me to discern your goal and your approach. In the case of most non-combat actions, there is even less I can tell without making assumptions. As for “can mechanics be referenced within it,” I’m pretty sure that’s a yes from everyone here. Why would it matter whether your goal is to harm the orc or burn the curtains when both things are going to happen either way? I don’t get that sense at all. Let’s do an experiment. Everyone who thinks “I cast fireball” is too mechanics-facing, say aye. And tag me and Lanefan in the post, if you don’t mind. I disagree. The text of the spell specifically lays out in reasonable detail what a character does to cast it and what it’s effects are. No assumptions need to be made about the character’s actions or the player’s intended result need to be made to resolve that declaration, regardless of what creatures or scenery are present. That’s... There’s no assumption that needs to be made to be made to determine if the curtains burn or the Fighter gets crisped or the surrounding forest catches on fire. Are those things within a 20 foot radius of the spell’s origin point? Then they do. Are they not? Then they don’t. [/QUOTE]
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