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Consequences of Failure
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<blockquote data-quote="Lanefan" data-source="post: 7809874" data-attributes="member: 29398"><p>Because either or both may not happen, depending on how their saving throws go. The orc might get lucky and survive. The curtains might get REALLY lucky and only smolder rather than burn up. So if my goal is to kill the orc and not burn the curtains but all I end up doing is burning the curtains, or if my goal is to burn the curtains but they survive and the orc doesn't, that outcome might affect what others do next and-or what I do in subsequent rounds/actions.</p><p></p><p>What I'm getting at here is that examples are being met with, in effect, "more non-mechanical detail (i.e. fluff) is needed"; but more detailed examples are being met with "that's more detail than is required". Make up yer minds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So you're saying that the text of the spell represents, in essence, a SOP for casting that spell. OK, I can get behind that...but there's been on-principle objections to SOPs too, in other threads if not in this one.</p><p></p><p>Can't have it both ways.</p><p></p><p>When the player says "I cast fireball at the orc" is the DM supposed to ask about whether the player/PC cares what might happen to the forest, or the curtains, the Fighter, or anything else that's known to be in the area? Or is she instead supposed to just go with it and let things fall out as they may? Or, best of all, is the caster's player supposed to consider (or assumed to have considered) these things before making the declaration and include them in it?</p><p></p><p>This is relevant because you'll have some people howling that the caster shouldn't be allowed to hit the Fighter (that's PvP, after all); never mind the much more legitimate in-character complaints from the player of the Fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7809874, member: 29398"] Because either or both may not happen, depending on how their saving throws go. The orc might get lucky and survive. The curtains might get REALLY lucky and only smolder rather than burn up. So if my goal is to kill the orc and not burn the curtains but all I end up doing is burning the curtains, or if my goal is to burn the curtains but they survive and the orc doesn't, that outcome might affect what others do next and-or what I do in subsequent rounds/actions. What I'm getting at here is that examples are being met with, in effect, "more non-mechanical detail (i.e. fluff) is needed"; but more detailed examples are being met with "that's more detail than is required". Make up yer minds. :) So you're saying that the text of the spell represents, in essence, a SOP for casting that spell. OK, I can get behind that...but there's been on-principle objections to SOPs too, in other threads if not in this one. Can't have it both ways. When the player says "I cast fireball at the orc" is the DM supposed to ask about whether the player/PC cares what might happen to the forest, or the curtains, the Fighter, or anything else that's known to be in the area? Or is she instead supposed to just go with it and let things fall out as they may? Or, best of all, is the caster's player supposed to consider (or assumed to have considered) these things before making the declaration and include them in it? This is relevant because you'll have some people howling that the caster shouldn't be allowed to hit the Fighter (that's PvP, after all); never mind the much more legitimate in-character complaints from the player of the Fighter. :) [/QUOTE]
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