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Consequences of Failure
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<blockquote data-quote="FrogReaver" data-source="post: 7810510" data-attributes="member: 6795602"><p>So I think one of the biggest differences between my playstyle and GAA (including the extra baggage of it from this thread)...</p><p></p><p>I think the biggest difference is that I don't care about extra descriptive details unless they might reasonably matter.</p><p></p><p>So in my games, i'm pretty much never going to ask a player how they cast fireball, not because it's not ambiguous but because in 99% of situations those details just aren't going to matter. I want the details that matter and I realize that my players, even the ones that try to provide details aren't always going to provide the details I know will be important because quite simply they probably don't even realize they are, at least until I ask for the more specific details and then they realize it's more important.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7810510, member: 6795602"] So I think one of the biggest differences between my playstyle and GAA (including the extra baggage of it from this thread)... I think the biggest difference is that I don't care about extra descriptive details unless they might reasonably matter. So in my games, i'm pretty much never going to ask a player how they cast fireball, not because it's not ambiguous but because in 99% of situations those details just aren't going to matter. I want the details that matter and I realize that my players, even the ones that try to provide details aren't always going to provide the details I know will be important because quite simply they probably don't even realize they are, at least until I ask for the more specific details and then they realize it's more important. [/QUOTE]
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