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<blockquote data-quote="Charlaquin" data-source="post: 7810603" data-attributes="member: 6779196"><p>I had to take a break before I responded to this one, because reading this made me really angry and my first instinct would not have been appropriate.</p><p></p><p>If you think that this is a difference between you and the “G&A” folks, then you are not understanding us, because we don’t care about extra descriptive details either. “I pick the lock with thieves’ tools” vs, “I carefully insert the pick and lever into the lock, pushing down lightly with the pin to test the resistance of each of the tumblers, then gently apply just enough force to lower and lock them into position, one at a time, until they’re all in place and turn the lever” doesn’t make a difference to me. “I Attack the orc with my longsword” vs. “I lunge at the orc, feinting high, but then turning my blade low at the last moment, trying to get past his guard and jam the blade into the gap between his fauld and his grieves” doesn’t make a difference to me. “I cast fireball at that area” vs. “I give my wand a swish and a flick as I say ‘Incendio’ and point it at that spot, causing flames to erupt in a 20-foot radius around it” doesn’t make a difference to me. What makes a difference to me is “I try to read him to see if he’s lying” vs. “I watch his face for micro-expressions to see if I can figure out what he’s really thinking.” I care about clarity of intent and action, not detail.</p><p></p><p></p><p>I would argue that if your players don’t know what details are important, your description of the environment is insufficient for them to adequately fulfill their role.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7810603, member: 6779196"] I had to take a break before I responded to this one, because reading this made me really angry and my first instinct would not have been appropriate. If you think that this is a difference between you and the “G&A” folks, then you are not understanding us, because we don’t care about extra descriptive details either. “I pick the lock with thieves’ tools” vs, “I carefully insert the pick and lever into the lock, pushing down lightly with the pin to test the resistance of each of the tumblers, then gently apply just enough force to lower and lock them into position, one at a time, until they’re all in place and turn the lever” doesn’t make a difference to me. “I Attack the orc with my longsword” vs. “I lunge at the orc, feinting high, but then turning my blade low at the last moment, trying to get past his guard and jam the blade into the gap between his fauld and his grieves” doesn’t make a difference to me. “I cast fireball at that area” vs. “I give my wand a swish and a flick as I say ‘Incendio’ and point it at that spot, causing flames to erupt in a 20-foot radius around it” doesn’t make a difference to me. What makes a difference to me is “I try to read him to see if he’s lying” vs. “I watch his face for micro-expressions to see if I can figure out what he’s really thinking.” I care about clarity of intent and action, not detail. I would argue that if your players don’t know what details are important, your description of the environment is insufficient for them to adequately fulfill their role. [/QUOTE]
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