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<blockquote data-quote="Tony Vargas" data-source="post: 7810909" data-attributes="member: 996"><p>Yes, that's been the case since 3.0, IIRC. As you have any more bits of evidence of that, you'd have a bit torrent.That's about how I remember it. You couldn't - unlike the iconic illo of Emerikol the Choatic - cast from the back of a moving, let alone galloping, mount, for instance.</p><p>In 4e range/area spells still provoked AoOs, and sustaining a spell required an action every round. Spellcasting has gotten easier in every edition, it's about the most consistent change from one ed to the next. Aside from doing away with concentration entirely, I can't imagine how 6e will manage to be yet softer on casters. </p><p></p><p>With respect to G&A, the mere act of casting is 'easier' in the sense that it carries no uncertainty, in itself.</p><p></p><p> That seems elaborate (and even a little pre-skill-system old-school). </p><p>I thought 5e had retained Passive Insight?</p><p></p><p>Nod. That's a fair interpretation. It does mean the DM will be making some skill checks behind the screen - because the 'action' is not being taken by the PC, and may involve determining whether the PC is aware of something - and there may even have to be some obfuscation about it, especially if you're goin' for an immersive player experience.</p><p></p><p>That 'action' orientation of G&A is why I think it'd be nice to use in a player-always-rolls paradigm, with rolls taking place when they matter to the action, not necessarily in perfect temporal unison. </p><p></p><p>What sort of action declarations do you prefer players to use when trying to portray their knowledgeable characters? Or are you just careful to describe the setting & situation in terms of how each character understands it based on their perceptivity and knowledge? </p><p></p><p>I'm curious, because I've occasionally found it awkward on the DM side, and often disappointing on the player side.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7810909, member: 996"] Yes, that's been the case since 3.0, IIRC. As you have any more bits of evidence of that, you'd have a bit torrent.That's about how I remember it. You couldn't - unlike the iconic illo of Emerikol the Choatic - cast from the back of a moving, let alone galloping, mount, for instance. In 4e range/area spells still provoked AoOs, and sustaining a spell required an action every round. Spellcasting has gotten easier in every edition, it's about the most consistent change from one ed to the next. Aside from doing away with concentration entirely, I can't imagine how 6e will manage to be yet softer on casters. With respect to G&A, the mere act of casting is 'easier' in the sense that it carries no uncertainty, in itself. That seems elaborate (and even a little pre-skill-system old-school). I thought 5e had retained Passive Insight? Nod. That's a fair interpretation. It does mean the DM will be making some skill checks behind the screen - because the 'action' is not being taken by the PC, and may involve determining whether the PC is aware of something - and there may even have to be some obfuscation about it, especially if you're goin' for an immersive player experience. That 'action' orientation of G&A is why I think it'd be nice to use in a player-always-rolls paradigm, with rolls taking place when they matter to the action, not necessarily in perfect temporal unison. What sort of action declarations do you prefer players to use when trying to portray their knowledgeable characters? Or are you just careful to describe the setting & situation in terms of how each character understands it based on their perceptivity and knowledge? I'm curious, because I've occasionally found it awkward on the DM side, and often disappointing on the player side. [/QUOTE]
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