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Consequences of Failure
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<blockquote data-quote="Tony Vargas" data-source="post: 7811048" data-attributes="member: 996"><p>It does strike me as the ideal way to go. But it also requires you know the PCs pretty well, and/or have crib notes on their abilities/skills/special senses/etc. Between that and tracking bonds/flaws/etc for Inspiration, I was getting memory errors - I tossed out inspiration. </p><p>I'm actually all for making it up as I go....</p><p>...only problem's remembering it later. See, that sounds great. When you give players the information the character should have, up-front, they'll eventually stop pestering your for checks, and start declaring actions...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7811048, member: 996"] It does strike me as the ideal way to go. But it also requires you know the PCs pretty well, and/or have crib notes on their abilities/skills/special senses/etc. Between that and tracking bonds/flaws/etc for Inspiration, I was getting memory errors - I tossed out inspiration. I'm actually all for making it up as I go.... ...only problem's remembering it later. See, that sounds great. When you give players the information the character should have, up-front, they'll eventually stop pestering your for checks, and start declaring actions... [/QUOTE]
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