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<blockquote data-quote="Xetheral" data-source="post: 7811054" data-attributes="member: 6802765"><p>I guess I just don't see how trying to read someone is vague or unclear: to me, reading someone's emotional state is a holistic activity that includes all of the things you mentioned. When I'm trying to read a friend's emotional state, I'm not going to pick one thing to focus on to the exclusion of other possible signs.</p><p></p><p>Maybe you disagree, and in your experience reading someone's emotional state does indeed involve application of a specific technique to the exclusion of other techniques. If so, are there really more such techniques than there are ways to attack someone with a longsword?</p><p></p><p>I realize the multitude of ways to attack with a longsword aren't relevant to action resolution because they are all resolved identically. But I have a hard time seeing how the different techniques you've described for reading someone lead to different resolutions. Do you decide on the fly whether that particular NPC is more expressive through body language than they are through micro-expressions, permitting an auto-success for one approach and requiring a WIS check for the other? If you're not going into that level of granularity for NPC expressiveness, why does it matter which approach they declare?</p><p></p><p></p><p></p><p>I like the idol example, and have a follow-up question: what if the player wants more information about Modra, rather than know more about the idol itself? Examining the idol more closely won't inform the PC whether (e.g.) Modra has any particular enemies in the Elvish pantheon. What action can the player declare for their PC at your table to find out such information, and how do you resolve it? Do you just give the information to them or withhold it based on whether you think the character would know? Do you decide whether or not to give it to them based on whether they are proficient in Religion? Do you call for an INT check?</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7811054, member: 6802765"] I guess I just don't see how trying to read someone is vague or unclear: to me, reading someone's emotional state is a holistic activity that includes all of the things you mentioned. When I'm trying to read a friend's emotional state, I'm not going to pick one thing to focus on to the exclusion of other possible signs. Maybe you disagree, and in your experience reading someone's emotional state does indeed involve application of a specific technique to the exclusion of other techniques. If so, are there really more such techniques than there are ways to attack someone with a longsword? I realize the multitude of ways to attack with a longsword aren't relevant to action resolution because they are all resolved identically. But I have a hard time seeing how the different techniques you've described for reading someone lead to different resolutions. Do you decide on the fly whether that particular NPC is more expressive through body language than they are through micro-expressions, permitting an auto-success for one approach and requiring a WIS check for the other? If you're not going into that level of granularity for NPC expressiveness, why does it matter which approach they declare? I like the idol example, and have a follow-up question: what if the player wants more information about Modra, rather than know more about the idol itself? Examining the idol more closely won't inform the PC whether (e.g.) Modra has any particular enemies in the Elvish pantheon. What action can the player declare for their PC at your table to find out such information, and how do you resolve it? Do you just give the information to them or withhold it based on whether you think the character would know? Do you decide whether or not to give it to them based on whether they are proficient in Religion? Do you call for an INT check? [/QUOTE]
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