Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7812301" data-attributes="member: 16814"><p>Again, you seem to have a flawed idea of what my game looks like. Your second paragraph is very odd to me, and doesn't look like my game at all. I don't prepare specific telegraphs to guide players in my game. I, instead, make sure I show the things that indicate things, like a lying NPC having clear tells, or an odd gouge in the floor in front of that door perhaps indicating a trap. If the players don't engage this NPC or door, I don't provide a telegraph.</p><p></p><p>So, when the player engages the NPC on a topic where I know the NPC is lying or hiding something, that's where a telegraph might appear based on what's currently happening in the fiction. It's not a scripted thing where I can be suddenly caught off-guard without a prepared telegraph -- that doesn't sound like anything in my game at all. The gouge in the floor above would be because I know there's a scythe trap in the ceiling above the door, and so such a gouge makes sense. The telegraph follows the fiction, especially in social encounters.</p><p></p><p>So, to address your point, I'm not sure how this would come up in my game. If there's an NPC that the PCs think is hiding important information from them, I'll know if this is true or not. And, I'll have a sketch of the NPC at least -- mannerisms, traits, flaws, maybe a bond -- enough to extemporize any encounter with the NPC. So, to start with, if this NPC has important knowledge, I don't see how that wouldn't be expected to be addressed. If they didn't, the above is super easy -- they'd appear confused at the sudden turn and say they don't know anything. No roll would be asked for, as this is what happens.</p><p></p><p>IF they did know, well, I'm not going to be caught by surprise on this. This kind of trick is, in my opinion, excellent play and not a generic action. They PC has lulled the NPC with non-dangerous discussion and has sprung a surprise question to elicit a response. I'd need to know what the danger level of the information was, and why this NPC would try to hide it to fully adjudicate the response, but I'd likely call for a CHA check to set up the bait-and-switch ploy. A success would realize the PC's goal -- they'd confirm this NPC knows something. A failure would result in not confirming the information and would likely alter the interaction to be more hostile to the PCs (down a step on the attitude chart, maybe). Specifics depend on the situation.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7812301, member: 16814"] Again, you seem to have a flawed idea of what my game looks like. Your second paragraph is very odd to me, and doesn't look like my game at all. I don't prepare specific telegraphs to guide players in my game. I, instead, make sure I show the things that indicate things, like a lying NPC having clear tells, or an odd gouge in the floor in front of that door perhaps indicating a trap. If the players don't engage this NPC or door, I don't provide a telegraph. So, when the player engages the NPC on a topic where I know the NPC is lying or hiding something, that's where a telegraph might appear based on what's currently happening in the fiction. It's not a scripted thing where I can be suddenly caught off-guard without a prepared telegraph -- that doesn't sound like anything in my game at all. The gouge in the floor above would be because I know there's a scythe trap in the ceiling above the door, and so such a gouge makes sense. The telegraph follows the fiction, especially in social encounters. So, to address your point, I'm not sure how this would come up in my game. If there's an NPC that the PCs think is hiding important information from them, I'll know if this is true or not. And, I'll have a sketch of the NPC at least -- mannerisms, traits, flaws, maybe a bond -- enough to extemporize any encounter with the NPC. So, to start with, if this NPC has important knowledge, I don't see how that wouldn't be expected to be addressed. If they didn't, the above is super easy -- they'd appear confused at the sudden turn and say they don't know anything. No roll would be asked for, as this is what happens. IF they did know, well, I'm not going to be caught by surprise on this. This kind of trick is, in my opinion, excellent play and not a generic action. They PC has lulled the NPC with non-dangerous discussion and has sprung a surprise question to elicit a response. I'd need to know what the danger level of the information was, and why this NPC would try to hide it to fully adjudicate the response, but I'd likely call for a CHA check to set up the bait-and-switch ploy. A success would realize the PC's goal -- they'd confirm this NPC knows something. A failure would result in not confirming the information and would likely alter the interaction to be more hostile to the PCs (down a step on the attitude chart, maybe). Specifics depend on the situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Consequences of Failure
Top