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General Tabletop Discussion
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Consequences of Failure
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<blockquote data-quote="pemerton" data-source="post: 7812336" data-attributes="member: 42582"><p>[USER=16586]@Campbell[/USER], I take it that when you think of "telegraphing" in a RPG context you're thinking of something that would count as a "soft move" in PbtA play?</p><p></p><p>That sort of "telegraphing" has (I think) 3 important properties:</p><p></p><p style="margin-left: 20px">(1) In the fiction, it establishes a causal chain/process that hasn't yet come to fruition, but - if it does - will yield consequences the PCs don't want;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) At the table, it provides foreshadowing or anticipation for the players as to where the GM might take things next;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) For the GM, it makes it <em>fair</em> rather than arbtirary to establish some new rather adverse fictional state, as given (1) that is a legitimate extrapolation of the fiction and given (2) the players knew it was coming.</p><p></p><p>A recent example in my own play: In session N, the PCs notice a NPC dropping a handkerchief from the keep where she is besieged, and then hear the hooves of a rider. Probably a call for reinforcements! The PCs don't intercept the rider or send a counter-message, and so in session N+1 the reinforcements turn up.</p><p></p><p>That sort of telegraphing is a legitimate consequence of failure. It is also a legitimate mode of scene-framing, at least in contexts where it's understood at the table that one role of the GM is to narrate fiction that will place the PCs under pressure.</p><p></p><p>It doesn't have any real connection, though, to "goal and approach" resolution as that is being discussed in this thread - at least not as far as I can tell.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7812336, member: 42582"] [USER=16586]@Campbell[/USER], I take it that when you think of "telegraphing" in a RPG context you're thinking of something that would count as a "soft move" in PbtA play? That sort of "telegraphing" has (I think) 3 important properties: [indent](1) In the fiction, it establishes a causal chain/process that hasn't yet come to fruition, but - if it does - will yield consequences the PCs don't want; (2) At the table, it provides foreshadowing or anticipation for the players as to where the GM might take things next; (3) For the GM, it makes it [I]fair[/I] rather than arbtirary to establish some new rather adverse fictional state, as given (1) that is a legitimate extrapolation of the fiction and given (2) the players knew it was coming.[/indent] A recent example in my own play: In session N, the PCs notice a NPC dropping a handkerchief from the keep where she is besieged, and then hear the hooves of a rider. Probably a call for reinforcements! The PCs don't intercept the rider or send a counter-message, and so in session N+1 the reinforcements turn up. That sort of telegraphing is a legitimate consequence of failure. It is also a legitimate mode of scene-framing, at least in contexts where it's understood at the table that one role of the GM is to narrate fiction that will place the PCs under pressure. It doesn't have any real connection, though, to "goal and approach" resolution as that is being discussed in this thread - at least not as far as I can tell. [/QUOTE]
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