Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Consequences of Heroic Action
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5442329" data-attributes="member: 8835"><p>the "off topic" forum had a thread about whether Lincoln had a long term plan for freeing the slaves. It got shutdown. But it got me thinking about whether PCs/players have a plan for when they do heroic actions, like freeing all the slaves/overthrowing the BBEG.</p><p></p><p>if your players are like me and my friends, when the DM presents you a big problem, we just go at it. Take out the villain, free the slaves.</p><p></p><p>The ramifiications of newly freed people on the economic and social situation are far from our minds.</p><p></p><p>We sure as heck aren't thinking on how the newly freed peoples are to govern themselves now that the entire chain of governance has been torn down.</p><p></p><p>Maybe the DMs I play with (or myself), simply tend to gloss over that and determine that the newly freed people pick themselves up (as the PCs would) and form a more perfect union with a minimal of fuss unless it would be a new interesting plot point.</p><p></p><p>Are there DMs who decide to get grim and gritty and make the situation worse for the people, thus "punishing" the players for confronting evil?</p><p></p><p>I could see doing that now and then, as a change of pace, but it definitely discourages heroic behavior. It strikes too close to home, that you can't take out the evil head of a nation and everything is better in short order. That defeats escapism gaming, for sure.</p><p></p><p>Anyway, without citing historically charged examples, what does everyone else think?</p><p></p><p>Do you factor in serious negative consequences when the heroes do something heroic? Or do you make it resolve to "happy" ending most of the time?</p></blockquote><p></p>
[QUOTE="Janx, post: 5442329, member: 8835"] the "off topic" forum had a thread about whether Lincoln had a long term plan for freeing the slaves. It got shutdown. But it got me thinking about whether PCs/players have a plan for when they do heroic actions, like freeing all the slaves/overthrowing the BBEG. if your players are like me and my friends, when the DM presents you a big problem, we just go at it. Take out the villain, free the slaves. The ramifiications of newly freed people on the economic and social situation are far from our minds. We sure as heck aren't thinking on how the newly freed peoples are to govern themselves now that the entire chain of governance has been torn down. Maybe the DMs I play with (or myself), simply tend to gloss over that and determine that the newly freed people pick themselves up (as the PCs would) and form a more perfect union with a minimal of fuss unless it would be a new interesting plot point. Are there DMs who decide to get grim and gritty and make the situation worse for the people, thus "punishing" the players for confronting evil? I could see doing that now and then, as a change of pace, but it definitely discourages heroic behavior. It strikes too close to home, that you can't take out the evil head of a nation and everything is better in short order. That defeats escapism gaming, for sure. Anyway, without citing historically charged examples, what does everyone else think? Do you factor in serious negative consequences when the heroes do something heroic? Or do you make it resolve to "happy" ending most of the time? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Consequences of Heroic Action
Top