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Consequences of Heroic Action
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<blockquote data-quote="SSquirrel" data-source="post: 5443029" data-attributes="member: 5202"><p>The players rescue 500 slaves from an evil warlord and scatter his forces. The players bring the slaves back to the nearby town and bid everyone farewell. Of course, this town was 1000 people and just got half again as many people, many of which may not be in good enough shape to work and all of whom need fed. </p><p></p><p>Bring the players back 1 year later and they find the town nearly abandoned with all sorts of disturbing signs around. The players get captured by the remaining townsfolk. They question what they have done to them and the mayor of the town tells the PCs they are to blame b/c they brought all those slaves there and just left them. People had to leave b/c they couldn't be fed, there were fights and people murdering others for food. </p><p></p><p>If the players talk their way out, they have a lesson in considering their actions and thinking things thru more thoroughly. If they have to escape, they could risk rewards being posted for them. No good deed goes unpunished indeed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5443029, member: 5202"] The players rescue 500 slaves from an evil warlord and scatter his forces. The players bring the slaves back to the nearby town and bid everyone farewell. Of course, this town was 1000 people and just got half again as many people, many of which may not be in good enough shape to work and all of whom need fed. Bring the players back 1 year later and they find the town nearly abandoned with all sorts of disturbing signs around. The players get captured by the remaining townsfolk. They question what they have done to them and the mayor of the town tells the PCs they are to blame b/c they brought all those slaves there and just left them. People had to leave b/c they couldn't be fed, there were fights and people murdering others for food. If the players talk their way out, they have a lesson in considering their actions and thinking things thru more thoroughly. If they have to escape, they could risk rewards being posted for them. No good deed goes unpunished indeed :) [/QUOTE]
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