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General Tabletop Discussion
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Consequences of playing "EVIL" races
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<blockquote data-quote="Longspeak" data-source="post: 7917678" data-attributes="member: 7019284"><p>I've seen that so much, not just "evil race" but PCs drawing on every NPC who comes along and then meeting a stranger who happens to be a new PC and welcoming them instantly with open arms. They even used it in the hilarious Gamers movie. It's not limited to the evil races.</p><p></p><p>I get around it usually by starting everyone together. My current game's premise is "you're all mercenaries and thieves working for the same crew." One guy played a drow. No problem in the crew. Generally no problem on the road. But when they needed to get into the temple of the good god? Nope. We won't trust that in our temple.</p><p></p><p></p><p>Sure. In my experience the "good" characters can do some pretty non-good stuff, but the players actively wanting to play evil characters have always gone WAY over the line. Also, I just don't like evil. Evil is the thing the heroes are supposed to beat. I have allowed evil PCs when it was someone I trusted with a good reason for the evil character to work with the others ("common enemy" often works). Heck, as a player, I've even played an arc where my supposedly neutral character became actively evil in his actions, took a step back, decided it wasn't who he wanted to be, and set out making amends. It CAN work. But every time I've seen a group want to be evil, they've wanted to REALLY be evil, and that's no fun for me.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 7917678, member: 7019284"] I've seen that so much, not just "evil race" but PCs drawing on every NPC who comes along and then meeting a stranger who happens to be a new PC and welcoming them instantly with open arms. They even used it in the hilarious Gamers movie. It's not limited to the evil races. I get around it usually by starting everyone together. My current game's premise is "you're all mercenaries and thieves working for the same crew." One guy played a drow. No problem in the crew. Generally no problem on the road. But when they needed to get into the temple of the good god? Nope. We won't trust that in our temple. Sure. In my experience the "good" characters can do some pretty non-good stuff, but the players actively wanting to play evil characters have always gone WAY over the line. Also, I just don't like evil. Evil is the thing the heroes are supposed to beat. I have allowed evil PCs when it was someone I trusted with a good reason for the evil character to work with the others ("common enemy" often works). Heck, as a player, I've even played an arc where my supposedly neutral character became actively evil in his actions, took a step back, decided it wasn't who he wanted to be, and set out making amends. It CAN work. But every time I've seen a group want to be evil, they've wanted to REALLY be evil, and that's no fun for me. [/QUOTE]
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