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General Tabletop Discussion
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Consequences of playing "EVIL" races
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<blockquote data-quote="Celebrim" data-source="post: 7922212" data-attributes="member: 4937"><p>Once again we are getting the assertion that if your setting isn't filled with moral relativism that you are objectively doing it wrong. In other words, the assertion is that the real world is filled with moral relativism, so if the game world has moral absolutes, then it is morally... primitive at the least and perhaps immoral at the worst.</p><p></p><p></p><p></p><p>Well, I guess that depends on the baby. Can we treat a Chest Buster or a Face Hugger as something to be killed without remorse? Or must we try to negotiate with it and try to see its point of view? Forget fantasy with its objective reified evil as substance - we can imagine things in a science fiction universe where rational and right behavior toward it is absolutely congruent with the idea that the thing is evil. And what I'm suggesting is, even if you are confused about what "evil" actually means or don't believe evil exists, then you should be able to understand that there could be living things which you cannot treat as having a right to life, liberty, and the pursuit of their happiness.</p><p></p><p></p><p></p><p>Again, why? What's really simplistic here is treating all possible lifeforms as being basically the same, whether we are talking about a fantasy world with demons that are literally made of evil, or a science fiction world with sentient doomsday weapons.</p><p></p><p></p><p></p><p>So? Why does perception matter so much? Perception matters only in as much as it reminds us that we ourselves don't have perfect perception and should in humility take into account the possibility that we are wrong. But this is an RPG we are talking about. The GM doesn't have imperfect perception. The GM knows. The GM can choose to play his cards close to his chest. The GM can choose to make situations that are truly morally ambiguous. But ultimately the GM is omniscient with respect to their created setting. The GM knows.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7922212, member: 4937"] Once again we are getting the assertion that if your setting isn't filled with moral relativism that you are objectively doing it wrong. In other words, the assertion is that the real world is filled with moral relativism, so if the game world has moral absolutes, then it is morally... primitive at the least and perhaps immoral at the worst. Well, I guess that depends on the baby. Can we treat a Chest Buster or a Face Hugger as something to be killed without remorse? Or must we try to negotiate with it and try to see its point of view? Forget fantasy with its objective reified evil as substance - we can imagine things in a science fiction universe where rational and right behavior toward it is absolutely congruent with the idea that the thing is evil. And what I'm suggesting is, even if you are confused about what "evil" actually means or don't believe evil exists, then you should be able to understand that there could be living things which you cannot treat as having a right to life, liberty, and the pursuit of their happiness. Again, why? What's really simplistic here is treating all possible lifeforms as being basically the same, whether we are talking about a fantasy world with demons that are literally made of evil, or a science fiction world with sentient doomsday weapons. So? Why does perception matter so much? Perception matters only in as much as it reminds us that we ourselves don't have perfect perception and should in humility take into account the possibility that we are wrong. But this is an RPG we are talking about. The GM doesn't have imperfect perception. The GM knows. The GM can choose to play his cards close to his chest. The GM can choose to make situations that are truly morally ambiguous. But ultimately the GM is omniscient with respect to their created setting. The GM knows. [/QUOTE]
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