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General Tabletop Discussion
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Consequences of playing "EVIL" races
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<blockquote data-quote="Ovinomancer" data-source="post: 7927617" data-attributes="member: 16814"><p>I've found that grey just washes out. Even if I use primary colors, and am clear as all heck, players will create their own shades of grey contrary to all evidence. I don't have to muddy things up by adding my own -- I stick to the strong shades and enjoy the chaos caused by players. At the end of the day, I get to point out that it was always perfectly clear that guy that betrayed you was a bad guy. I mean, right now, in my current game, I have an escaped thrall of mindflayers working with a mind flayer, and somewhat convinced that this mind flayer is on the side of good rather than just on it's own side, which is clearly evil just differently evil that the other mind flayers. Players are apt to ignore some pretty clearly stated things, including accepting the player's statement at the beginning of the game that mind flayers are all bad. And, so they are. Some, though, are bad in ways that align with your current goals, and trusting them past that is really your fault, not mine. While I may usually only paint in primary colors, players are always free to use whatever palette they want.</p><p></p><p>In other words, there's lots of leeway for fun and politics and intrigue even when you're dealing with devils portrayed as incapable of being anything other than Lawful Evil through and through when you have players willing to lie to themselves that this time, that Succubus really is just a misunderstood soul trapped by circumstance rather than a pitiless, heartless, absolutely cunning manipulator. I may paint in absolute morality colors, but I'm still a rat bastard.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7927617, member: 16814"] I've found that grey just washes out. Even if I use primary colors, and am clear as all heck, players will create their own shades of grey contrary to all evidence. I don't have to muddy things up by adding my own -- I stick to the strong shades and enjoy the chaos caused by players. At the end of the day, I get to point out that it was always perfectly clear that guy that betrayed you was a bad guy. I mean, right now, in my current game, I have an escaped thrall of mindflayers working with a mind flayer, and somewhat convinced that this mind flayer is on the side of good rather than just on it's own side, which is clearly evil just differently evil that the other mind flayers. Players are apt to ignore some pretty clearly stated things, including accepting the player's statement at the beginning of the game that mind flayers are all bad. And, so they are. Some, though, are bad in ways that align with your current goals, and trusting them past that is really your fault, not mine. While I may usually only paint in primary colors, players are always free to use whatever palette they want. In other words, there's lots of leeway for fun and politics and intrigue even when you're dealing with devils portrayed as incapable of being anything other than Lawful Evil through and through when you have players willing to lie to themselves that this time, that Succubus really is just a misunderstood soul trapped by circumstance rather than a pitiless, heartless, absolutely cunning manipulator. I may paint in absolute morality colors, but I'm still a rat bastard. [/QUOTE]
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